The minimap: It's finally happened!

General discussion of the Project Reality: BF2 modification.
flik
Posts: 80
Joined: 2007-02-09 17:50

The minimap: It's finally happened!

Post by flik »

After reading the .7 changelist (https://www.realitymod.com/change_list/ ... gelist.txt) its become apparent that the minimap is going to be removed for infantry (not vehicles), although a map can still be acessed with capslock.

Personally, im glad the PR team decided to take the leap, as this is something that is been heavily debated in the past on the forums (and likely between the devs themselves)

who else is excited about this new element of gameplay?

i know i am

Flik
The sexiest man on PR.
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

i think i mite miss it. i realized that im always constantly looking at my minimap
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

omg, this is great. cant wait to play this, is the big map still there with every position for every thing, or is it going to be more of a picture? i am still really happy that it is gone :)

:D :D :D :D :D :D
flik
Posts: 80
Joined: 2007-02-09 17:50

Post by flik »

i suggest you all read the changelist, some big things happening in this release actually!

for example..

'The largest change is our Infantry Weapon Handling Revision. You will now need to stop and take a few seconds to aim accurately. If you fire before taking a few seconds, your rounds will deviate wildly. This is to simulate a soldier taking a moment to steady his grip and breath, and line up a target. This stops the current problem in PR v0.61 of players 'insta-proning' and getting headshots on targets 100+ meters out. Now, players in a prone position who remain motionless will have excellent firing capability, while sprinting players will need to stop and aim before getting maximum accuracy.'

this version really sounds like a work of well thought out art, i we'll have to agree.

Flik
The sexiest man on PR.
snotmaster0
Posts: 241
Joined: 2007-12-25 02:15

Post by snotmaster0 »

.7 will introduce a lot of subtle changes that I think are going to change the face of gameplay forever. I really can't wait to see these new facets tested online.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

I just spent countless hours making topographical minimaps and now they are getting canned? Great...
LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

Its a bit unreal for removing them but its going to be ok. the new soldiers of war with have them on there gear. I hope i can adapt to these changes fast.
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

The M map is still there.

Tip:

Change your 3D map on/off control to something else, and add the alternate key for your M map to "alt", that way you can easily bring it up.
bosco_
Retired PR Developer
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Post by bosco_ »

LtSoucy wrote:Its a bit unreal for removing them but its going to be ok.
Tell me how thats unrealistic.
IRL soldiers dont run around with a map in their hand all the time, hence the "M" map is still there...

@GeZe: Or use caps.
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TroyMcClure
Posts: 320
Joined: 2007-03-05 13:06

Post by TroyMcClure »

Some players will change their playing habits, me too.
But this is the way, Luke. :D
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Won't be much of a change for me at all. I already have my minimap invisible =D
I find the squad map much more functional than the regular minimap anyway.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Ability to yell 'frag out' and 'smoke out', its now on the commo rose so you wont automatically yell it out everytime like vbf2.
Thank you Jesus!!
All Tanks handling has been tweaked considerably, to allow them to climb inclines much more consistently and to prevent heavy vehicles from 'sliding' down inclines.
Woohoo!
All Vehicle .50 calibre machine guns now have ironsites.
<3
Laser Guided Bomb System integrated, infantry on the ground with a SOFLAM are now required for aircraft to hit ground-based targets
Wasnt that hardcoded?
Al Basrah VCP is no longer captureable. The British can no longer win by tickets, they MUST destroy all the ammo caches in order to win. Insurgents win by dropping british tickets to 0. Destroying an armored british vehicles drops british tickets by 10.
*Orgasm*
Most infantry weapons in game have been given new sounds. We hope you like what you hear
:D :D :D
Counter-Attack Game Mode:
* This new game mode is a variation on the standard AAS game mode. Flag CPs are still the objective, however one team is always on the defense in Counterstrike. The team on defense cannot recapture a flag once it has fallen, so they will be getting pushed back. At a preset interval during the round (mapper's choice) the defending team is given reinforcements with tickets and vehicles, and can now begin to recapture the flags they have lost. This game mode will have exciting elements of epic defenses and desperate assaults, as well as digging in to brace for the counter attackers strike!
Yay!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

[R-PUB]bosco wrote:Tell me how thats unrealistic.
IRL soldiers dont run around with a map in their hand all the time, hence the "M" map is still there...

@GeZe: Or use caps.

I was hoping the minimap would stay but I guess a change is as good as a holiday or something :lol:

The minimap was realistic to me as it reflected the compressed time frame we operate the games in.
Its normal to always know where other squads are and its perfectly normal for an army to keep track of its own units and even try the same with the enemy

Yes now we can use voip instead but to me this isnt skillfull, its radio spam but we shall see how it pans out and I will be pressing caps alot which I allready do anyway since I always set minimap to max zoom to compensate for my less then perfect graphics.
This change will discriminate against those with the worst graphics I think maybe


/moan

I like the other stuff :)


This sounds good :lol:

* All calibre weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a soundcard that supports EAX, and prefereably a soundcard that you can select 'HARDWARE' to get the most benefits from these sound changes.
Sounds add alot to a games atmosphere and they are excellent on this mod.
I use onboard and Im pretty sure selecting hardware is a bad idea when Ive tried in the past but I dont expect problems since Ive not had any with EAX, etc
Last edited by Sabre_tooth_tigger on 2007-12-25 22:12, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
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Post by Outlawz7 »

Counter-Attack Game Mode:
* This new game mode is a variation on the standard AAS game mode. Flag CPs are still the objective, however one team is always on the defense in Counterstrike. The team on defense cannot recapture a flag once it has fallen, so they will be getting pushed back. At a preset interval during the round (mapper's choice) the defending team is given reinforcements with tickets and vehicles, and can now begin to recapture the flags they have lost. This game mode will have exciting elements of epic defenses and desperate assaults, as well as digging in to brace for the counter attackers strike!
So we are basically looking at Al Fallujah/Desert Storm type of capturing CPs, only with chances of the defending team pushing back? Which maps will it be on? I bet on 7 Gates as one :p
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

In the beginning... there can be a lot of TKs without minimap ;)
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

Ragni<RangersPL> wrote:In the beginning... there can be a lot of TKs without minimap ;)
there are always a lot of teamkills when a new version comes out, minimap or no minimap. New people come, they can't tell the difference between friends and foes and so they shoot their teammates. :D
Happens everytime.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Yeah, I see a LOT of TKs. I'm loving all the new changes, can't wait to get playing .7

No minimap is pretty sweet, but are we still getting topographical maps (ala clypp)? I really wanna see some sweet realistic maps.
[R-CON]creepin - "because on the internet 0=1"
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

You still have the "M" map ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

damn, thank you DEVs.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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