suppression effects.
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gazzthompson
- Posts: 8012
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suppression effects.
some guy mentioned this is in a topic, but didn't get a DEV looking or response.
so basicly, we need FH2 suppression effects(or something similar) we can't make people afraid of dying and being to scared to return fire, we need to make it so they can't return accurate fire.
we have all had it happen, but ill give you a example; i was about 50m away and elevated from this guy behind a tinny 4 ft wall, he was laying down and i was blasting the m249 at him, it was fairly accurate fire, enough i thought to keep the guys head down, but no he pops up and 1 shot 1 kills me.
simple as, its the only way to get suppression to work in a FPS.
that, along with the new 5 second wait after moving for accurate fire will improve and lengthen firefights in PR 10 fold.
so basicly, we need FH2 suppression effects(or something similar) we can't make people afraid of dying and being to scared to return fire, we need to make it so they can't return accurate fire.
we have all had it happen, but ill give you a example; i was about 50m away and elevated from this guy behind a tinny 4 ft wall, he was laying down and i was blasting the m249 at him, it was fairly accurate fire, enough i thought to keep the guys head down, but no he pops up and 1 shot 1 kills me.
simple as, its the only way to get suppression to work in a FPS.
that, along with the new 5 second wait after moving for accurate fire will improve and lengthen firefights in PR 10 fold.
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Alex6714
- Posts: 3900
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I do agree that, while intense, the suppression effects in FH2 did a very good job. You really were pinned down by MG fire. We shall have to see how it plays out with the deviation. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Alex6714
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BloodBane611
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Everytime you move you get suppressed in FH2. It seems a bit much. Part of the problem is that you are effected by explosions that are actually very far away from you, and which often aren't even aimed at you.
I agree suppression needs some work, but I don't agree that FH2 has the right implementation.
I agree suppression needs some work, but I don't agree that FH2 has the right implementation.
[R-CON]creepin - "because on the internet 0=1"
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gazzthompson
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Top_Cat_AxJnAt
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gazzthompson
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Top_Cat_AxJnAt
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gazzthompson
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Brummy
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Top_Cat_AxJnAt
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gazzthompson wrote:i just want to be able to suppress enemy with my SAW !!!!!!!!!!!!!![]()
We trusts the DEVs and it must be no different now, however much Gazz it looks like they may have "forsaken us", it is just but an illusion before the coming installation of paradise on our hard drives, be this request forfilled in paradise version 0.7, 0.8 or later, we can not say but someday the this dream will end and the reality will come, i have no doubt about that!
Last edited by Top_Cat_AxJnAt on 2007-12-26 14:39, edited 1 time in total.
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77SiCaRiO77
- Retired PR Developer
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flik
- Posts: 80
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http://www.youtube.com/watch?v=eFvgS0M1Nao[/youtube]
about 1.22 in and 3.40, these are the effects you're talking about right? just i havn't played FH2 before.
about 1.22 in and 3.40, these are the effects you're talking about right? just i havn't played FH2 before.
The sexiest man on PR.
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BloodBane611
- Posts: 6576
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Until it crashes? I don't think I like it enough to do that....
The fact that suppression isn't very effective definitely contributes to the arcady-ness. I think that the best way to make suppression work is to increase the effectiveness of suppressive weapons, thereby making it more likely that players who try and pop up under suppressive fire will be killed, and not make that mistake again.
The fact that suppression isn't very effective definitely contributes to the arcady-ness. I think that the best way to make suppression work is to increase the effectiveness of suppressive weapons, thereby making it more likely that players who try and pop up under suppressive fire will be killed, and not make that mistake again.
[R-CON]creepin - "because on the internet 0=1"





