some guy mentioned this is in a topic, but didn't get a DEV looking or response.
so basicly, we need FH2 suppression effects(or something similar) we can't make people afraid of dying and being to scared to return fire, we need to make it so they can't return accurate fire.
we have all had it happen, but ill give you a example; i was about 50m away and elevated from this guy behind a tinny 4 ft wall, he was laying down and i was blasting the m249 at him, it was fairly accurate fire, enough i thought to keep the guys head down, but no he pops up and 1 shot 1 kills me.
simple as, its the only way to get suppression to work in a FPS.
that, along with the new 5 second wait after moving for accurate fire will improve and lengthen firefights in PR 10 fold.
Posted: 2007-12-26 00:20
by Alex6714
I do agree that, while intense, the suppression effects in FH2 did a very good job. You really were pinned down by MG fire. We shall have to see how it plays out with the deviation.
Posted: 2007-12-26 00:22
by bosco_
Rhino tried to explain me why is it so hard to get something like in FH2, has to do with custom shaders etc. you need to create which is some heavy Dx9 work, all in all very hard to do.
Posted: 2007-12-26 00:24
by Alex6714
Is it possible to increase the blur we get now though? Not make it "wavy" vision, just increase the blur?
Posted: 2007-12-26 00:26
by BloodBane611
Everytime you move you get suppressed in FH2. It seems a bit much. Part of the problem is that you are effected by explosions that are actually very far away from you, and which often aren't even aimed at you.
I agree suppression needs some work, but I don't agree that FH2 has the right implementation.
Posted: 2007-12-26 00:51
by Rudd
I feel quite happy with it atm tbh.
Posted: 2007-12-26 13:31
by gazzthompson
Dr2B Rudd wrote:I feel quite happy with it atm tbh.
im not, i want to be able to suppress enemy positions, this would increase the effectiveness of flanking and teamwork
Posted: 2007-12-26 13:36
by G.Drew
this is prob one of the reasons FH2 took so long
Posted: 2007-12-26 13:37
by Top_Cat_AxJnAt
gazzthompson wrote:im not, i want to be able to suppress enemy positions, this would increase the effectiveness of flanking and teamwork
Posted: 2007-12-26 13:48
by gazzthompson
Top_Cat_AxJnAt wrote:
i was hoping i would get that from some 1, but i checked the guide and change list and saw nothing about suppression effects
Posted: 2007-12-26 13:59
by Top_Cat_AxJnAt
Well then i will have to go out and shoot my contact! jkes [R-***]**** you are spared.......this time!
Posted: 2007-12-26 14:02
by flik
Top_Cat_AxJnAt wrote:Well then i will have to go out and shoot my contact! jkes [R-***]**** you are spared.......this time!
top cat knows something we dont know. ill gag him, you question him
Flik
Posted: 2007-12-26 14:09
by gazzthompson
i just want to be able to suppress enemy with my SAW !!!!!!!!!!!!!
Posted: 2007-12-26 14:27
by Brummy
I'd love to see this feature for PR.
Posted: 2007-12-26 14:33
by Top_Cat_AxJnAt
gazzthompson wrote:i just want to be able to suppress enemy with my SAW !!!!!!!!!!!!!
I am just to easily moved by such an honest desire, a small request but with gigantic consequences that can only be for the better.
We trusts the DEVs and it must be no different now, however much Gazz it looks like they may have "forsaken us", it is just but an illusion before the coming installation of paradise on our hard drives, be this request forfilled in paradise version 0.7, 0.8 or later, we can not say but someday the this dream will end and the reality will come, i have no doubt about that!
Posted: 2007-12-26 15:00
by hx.bjoffe
The FH2 effects are brilliant.
Copy&paste, guys. No-one will notice
Posted: 2007-12-26 15:12
by 77SiCaRiO77
you can di it by your self , just play FH2 until it crash and then play PR , the shader effects will be there
about 1.22 in and 3.40, these are the effects you're talking about right? just i havn't played FH2 before.
Posted: 2007-12-26 15:16
by BloodBane611
Until it crashes? I don't think I like it enough to do that....
The fact that suppression isn't very effective definitely contributes to the arcady-ness. I think that the best way to make suppression work is to increase the effectiveness of suppressive weapons, thereby making it more likely that players who try and pop up under suppressive fire will be killed, and not make that mistake again.