Confusing: Rally Point Stacking

Post Reply
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Confusing: Rally Point Stacking

Post by Wolfe »

Problem:
Squad leaders are placing their rally points too close to other rally points and/or firebases/bunkers. As a result, it becomes nearly impossible to determine the correct rally marker on the map and squad members / teammates are unnecessarily spawning back at base.

While this was somewhat of an issue in .6, you also had the option to spawn on your "green" spawn leader. With SL spawning removed, so is the easily identifiable green marker.

Suggestion (SL's):
Place your rally point at least 20 meters away from another rally point and/or team firebase/bunker rally point so that your rally is easily identifiable from other rally points in the area.

Suggestions (Devs):
Is it possible to place the text identifier directly next to the white spawn marker At present, the text floats somewhat up and away from the marker it is linked to. This is fine for single spawn markers, but multiple spawns in the same location make it impossible to separate them.

And/or...
Simultaneously highlight the text and marker (not just the marker)?

And/or...
Color-code the marker/text based on the squad number? (For example, squad 1=green, squad2=yello, etc.)

And/or...
When a rally point is selected, the text appears in a designated part of the screen that identifies which rally point you have selected.
Last edited by Wolfe on 2008-01-01 20:34, edited 1 time in total.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Once I read in the guide or in some forum post that if you select another squad's RP you will warp to your own squad's RP if it exists, and if not then to the main. If this could be implemented then it would be no problem.

Another idea would be to make spawns you can't spawn on be red (may not be possible though).
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

they had that in 0.5. But removed it due to SL's setting up a RP outside airport and using other squads RP's to spawn off.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Not to mention the enemy having a field day, as they cripple 2/3 of your team, when finding all those RPs.
Image
Post Reply

Return to “Squad Leader Tactics”