From get-go it warrants mention that players spawning magically in the open, be it on a Squad Leader or magically placed 'Rally Points' is not in the least realistic and has enormous unrealistic/arcade effects and consequences for game-play -- from squads having instant and absurd levels of unrealistic leverage, or being trapped in a spawn ambush that becomes a relentless death trap, not to mention the ridiculous aesthetic dysphrenia of players magically appearing out of nowhere.
One approach is to always have players 'reinforce' (in groups or even squad size units) in clipped areas be it vehicles, revetments, or buildings nearest the squad leader; there are other alternatives of similar and even more realistic design, but these would be better executed on an a more capable engine like the one Scale Render R&D have offered the PRM Team access to...
I'm all in favor of the realism design objectives the PRM team is pursuing (thank you PRM Team for removing the HUD); it's the best tactical realism game/mod currently in the channel imho, but, due to the mod limitations of BF2; and woring around them and trying to shape game-play via abstract play motives will generally and dramatically fail on pub servers, make the game more difficult to approach for the new player, and have a very negative impact on the interest and size of prospective audience that is still very enthusiastic about the more serious tactical realism genre...

