Rate Of 30mm. Fire on Warrior/Scimitar

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agentscar
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Joined: 2007-06-25 04:26

Rate Of 30mm. Fire on Warrior/Scimitar

Post by agentscar »

I love literraly everything about this release so far.Except,that Spec Ops. is a requestable now,because realisticly,I doubt,you walk into an armory and pick up some Spec Ops. gear...

To The Point Now!

I'm just wondering the reasoning behind the slow rate of fire now on the 30mm. the Warrior and Scimitar are armed with.I don't think they fire that slow in real life do they?None of the other APC's on here shoot at that rate either...So I'm just wondering what's up.
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{GD}siredmond
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Joined: 2007-02-20 23:18

Post by {GD}siredmond »

The L21A1 30mm RARDEN Cannon has a maximum rate of fire of 90 rounds per minute versus the 200 rounds per minute of the 200 round per minute of the M242 Bushmaster found on the LAV-25
Rhino
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Post by Rhino »

Before I go anywhere lets just first clarify that the Warrior and the Scimitar use the same cannon, which is this thing here:
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It is in fact a really old AA cannon that there was soo many hanging around they decied to chuck them into the warrior and scimitar just for the hell of it more or less. So it then has a pretty odd ammo setup cos of this. It is loaded with 2x 3 round clips, which I have a pic of here:
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So really this thing only has a magazine of the size of 6x 30mm rounds, and in r/l these are fired off at a really slow rate. They can be fired off at a fast rate but in r/l they are never fired off at a fast rate unless its a real emergency as then you wouldn't be able to load your next ammo in quick enough, as the reloader keeps the mag updated with a new 3 round clip every 3 rounds fired. The most realistic representation of these reloading we can do is to have a large ingame mag size, with a slow fire rate of what would be fired off normally in r/l, otherwise you would have to reload every 6 rounds even if you did fire them off slow which would be kinda bad, but then good that you can still fire your rounds off fast :p

So ye, it dose really make the cannon on the Warrior / Scimitar kinda bad ingame now, it is still a powerful weapon but now much more realistic. :)
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agentscar
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Post by agentscar »

I SWEAR I DON'T SEE LIL' RHINO IN THAT PICTURE! :lol:

OH!Ok,thanks for clarifying that for me Rhino!
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Outlawz7
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Post by Outlawz7 »

Rhino is the (only) guy wearing shorts ;) :p
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Rhino
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Post by Rhino »

Outlawz wrote:Rhino is the (only) guy wearing shorts ;) :p
took you long enough to notice, was just after mid summer so was still hot :p
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Ironcomatose
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Post by Ironcomatose »

Wow that breaks my heart. And this cannon works fine in the field with no complaints? I mean jeeze, watching videos of a bradley tearing up a house or two in Iraq and then now hearing that the British are stuck with these limitations...i just cant imagine how that situation would have played out with that ROF. But since they are a professional armed force i know they know what they are doing.

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Rhino
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Post by Rhino »

ironcomatose wrote:Wow that breaks my heart. And this cannon works fine in the field with no complaints? I mean jeeze, watching videos of a bradley tearing up a house or two in Iraq and then now hearing that the British are stuck with these limitations...i just cant imagine how that situation would have played out with that ROF. But since they are a professional armed force i know they know what they are doing.
The Warrior hardly ever uses its cannon, its a IFV not a true APC, the infantry to most the fighting :)

the cannon is used alot more on the scimitar thou
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Expendable Grunt
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Post by Expendable Grunt »

So we can't have the 6 round mags because...?
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Zybon
Posts: 201
Joined: 2007-07-01 07:37

Post by Zybon »

For AP rounds it seems like a small fast firing clip would be more suitable (allowing hit and runs.) The current rate for HE isn't bad since youre often sitting out in the open against infantry.
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Sadist_Cain
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Post by Sadist_Cain »

is there not a way to have a 6 round clip that needs reloading after 6 shots with a higher ROF?

That way you could do the burst shots for emergencies and pick your targets when not...

I'd imagine theres a hardcode thing with this or summin otherwise itd already be done
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LeadMagnet
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Post by LeadMagnet »

Has the damage been increased proportionally to reflect the 30mm round or is it still using the 25mm projectile of the bushmaster?

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nedlands1
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Post by nedlands1 »

Sadist_Cain wrote:is there not a way to have a 6 round clip that needs reloading after 6 shots with a higher ROF?

That way you could do the burst shots for emergencies and pick your targets when not...

I'd imagine theres a hardcode thing with this or summin otherwise itd already be done
I believe it would be possible with the "ObjectTemplate.ammo.magLinkWeapon" function. Will test.
Soulja
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Post by Soulja »

Yea I can't help but think they should have a little bit higher rate of fire just to be balanced. That or give the Brits Bradley IFVs or something with a higher ROF. I was on fools road yesterday and it took forever to kill and enemy BDRM putting AP rounds though the front glass. Also, wouldn't a AP round though that glass kill the driver in reality? I just somehow think that no matter how bulletproof that glass is it wouldn't stop a 30mm AP.
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Viper5
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Post by Viper5 »

Why do some people not grasp the concept of reality?
IAJTHOMAS
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Post by IAJTHOMAS »

I think the issue might be that, from Rhino's description, 1 mag is being reload while the other 3 round mag is being fired simultaneously, which i should imagine would be covered by the dreaded H-word. No other weapon i've seen on BF2 posses this ability.
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