Rate Of 30mm. Fire on Warrior/Scimitar
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agentscar
- Posts: 1266
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Rate Of 30mm. Fire on Warrior/Scimitar
I love literraly everything about this release so far.Except,that Spec Ops. is a requestable now,because realisticly,I doubt,you walk into an armory and pick up some Spec Ops. gear...
To The Point Now!
I'm just wondering the reasoning behind the slow rate of fire now on the 30mm. the Warrior and Scimitar are armed with.I don't think they fire that slow in real life do they?None of the other APC's on here shoot at that rate either...So I'm just wondering what's up.
To The Point Now!
I'm just wondering the reasoning behind the slow rate of fire now on the 30mm. the Warrior and Scimitar are armed with.I don't think they fire that slow in real life do they?None of the other APC's on here shoot at that rate either...So I'm just wondering what's up.

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{GD}siredmond
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Rhino
- Retired PR Developer
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Before I go anywhere lets just first clarify that the Warrior and the Scimitar use the same cannon, which is this thing here:

It is in fact a really old AA cannon that there was soo many hanging around they decied to chuck them into the warrior and scimitar just for the hell of it more or less. So it then has a pretty odd ammo setup cos of this. It is loaded with 2x 3 round clips, which I have a pic of here:

So really this thing only has a magazine of the size of 6x 30mm rounds, and in r/l these are fired off at a really slow rate. They can be fired off at a fast rate but in r/l they are never fired off at a fast rate unless its a real emergency as then you wouldn't be able to load your next ammo in quick enough, as the reloader keeps the mag updated with a new 3 round clip every 3 rounds fired. The most realistic representation of these reloading we can do is to have a large ingame mag size, with a slow fire rate of what would be fired off normally in r/l, otherwise you would have to reload every 6 rounds even if you did fire them off slow which would be kinda bad, but then good that you can still fire your rounds off fast
So ye, it dose really make the cannon on the Warrior / Scimitar kinda bad ingame now, it is still a powerful weapon but now much more realistic.

It is in fact a really old AA cannon that there was soo many hanging around they decied to chuck them into the warrior and scimitar just for the hell of it more or less. So it then has a pretty odd ammo setup cos of this. It is loaded with 2x 3 round clips, which I have a pic of here:

So really this thing only has a magazine of the size of 6x 30mm rounds, and in r/l these are fired off at a really slow rate. They can be fired off at a fast rate but in r/l they are never fired off at a fast rate unless its a real emergency as then you wouldn't be able to load your next ammo in quick enough, as the reloader keeps the mag updated with a new 3 round clip every 3 rounds fired. The most realistic representation of these reloading we can do is to have a large ingame mag size, with a slow fire rate of what would be fired off normally in r/l, otherwise you would have to reload every 6 rounds even if you did fire them off slow which would be kinda bad, but then good that you can still fire your rounds off fast
So ye, it dose really make the cannon on the Warrior / Scimitar kinda bad ingame now, it is still a powerful weapon but now much more realistic.
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Ironcomatose
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Wow that breaks my heart. And this cannon works fine in the field with no complaints? I mean jeeze, watching videos of a bradley tearing up a house or two in Iraq and then now hearing that the British are stuck with these limitations...i just cant imagine how that situation would have played out with that ROF. But since they are a professional armed force i know they know what they are doing.
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Rhino
- Retired PR Developer
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The Warrior hardly ever uses its cannon, its a IFV not a true APC, the infantry to most the fightingironcomatose wrote:Wow that breaks my heart. And this cannon works fine in the field with no complaints? I mean jeeze, watching videos of a bradley tearing up a house or two in Iraq and then now hearing that the British are stuck with these limitations...i just cant imagine how that situation would have played out with that ROF. But since they are a professional armed force i know they know what they are doing.
the cannon is used alot more on the scimitar thou
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Expendable Grunt
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Sadist_Cain
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LeadMagnet
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nedlands1
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I believe it would be possible with the "ObjectTemplate.ammo.magLinkWeapon" function. Will test.Sadist_Cain wrote:is there not a way to have a 6 round clip that needs reloading after 6 shots with a higher ROF?
That way you could do the burst shots for emergencies and pick your targets when not...
I'd imagine theres a hardcode thing with this or summin otherwise itd already be done
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Soulja
- Posts: 611
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Yea I can't help but think they should have a little bit higher rate of fire just to be balanced. That or give the Brits Bradley IFVs or something with a higher ROF. I was on fools road yesterday and it took forever to kill and enemy BDRM putting AP rounds though the front glass. Also, wouldn't a AP round though that glass kill the driver in reality? I just somehow think that no matter how bulletproof that glass is it wouldn't stop a 30mm AP.
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IAJTHOMAS
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