Fools Road: Fixed russian arty

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Halcyon
Posts: 35
Joined: 2008-01-01 08:40

Fools Road: Fixed russian arty

Post by Halcyon »

This may not be a bug, but in the wiki under Vehicle must-knows it states, and I quote, "Vehicles are side-locked. You can't steal enemy IFVs, aircraft, boats or cars. Fixed weapons are still open to use by everyone."

While playing British, I was unable to man the cannons.
Correct me if I'm wrong, but the Russian artillery seems to be a fixed weapon to me, unless you plan on lugging that thing down the mountain. :)
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Post by epoch »

Interesting one, and you're quite right. However, if the militia have deserted those positions we could assume they've rendered the arty inoperable first. Just a thought.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

fixed AT and AA are always locked. the ZiS-3 AT Cannon (its not arty) is a fixed AT weapon so its locked. the wiki means Fixed MGs and stuff.
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