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Ok just to start these are made for the 0.7 Release.
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Ok just to start these are made for the 0.7 Release.
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To start lets do basic loadouts and other basic needs to be a great squad.
BASIC KIT'S
Now as you join the squad at start of game make sure SL has a microphone. Now as the squad is getting kits given out the SL will tell you a kit to get, MAKE SURE YOU GET IT. No the best loadout for all roles of a Inf squad is this:
(Man 6)Squad Leader :O fficer Kit
Man 1:Riflemen
Man 2:Riflemen AT
Man 3:Medic
Man 4:Support Kit
Man 5:Engineer
Now with those kits lets show how to do a basic column. Man 1:Riflemen
Man 2:Riflemen AT
Man 3:Medic
Man 4:Support Kit
Man 5:Engineer
Man 1
Man 2
Man 6
Man 3
Man 4
Man 5
The riflemen and Riflemen-At kits should be up front followed by SL and medic in middle. If a firefight starts Man 4 should run ahead of squad and move with Man 2. The Medic and SL should stay togather to a basic living role. Man 5 should move with Man 1 as a basic assualt role. Man 2
Man 6
Man 3
Man 4
Man 5
BASIC FIRE TEAMS
Now a squad should have fire teams. Using the kits above lets make 2 fireteams for a 6 man unit.
FireTeam Alpha
Man 1
Man 2
Man 4
FireTeam Bravo
Man 3
Man 5
Man 6
Now the 2 fireteams must work toagther. When Alpha is moving Bravo is covering at all times. If the teams must split the teams will regroup at a point marked by SL. Togather the teams if in a firefight and not togather should watch fire. The Medic will not run through fire to save a TK from other fireteam. Man 1
Man 2
Man 4
FireTeam Bravo
Man 3
Man 5
Man 6
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Rapid Movement by car
Now if the squad must get in a car the first to get in. He should be the most protected. If in a hummer its the driver spot. The squad should take 2 light cars if possible. So if 1 car gets destroyed the other can complete mission and later regroup with the rest.
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This guide will be updated with screenshots and movies at a later time. Please do not rate any Squad Leaders(Unless horrible) on this guide.



