New Short Preview video of 1.2

General discussion of the Project Reality: BF2 modification.
DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

I liked everything besides the 203 part. Aren't they supposed to bounce...and thats it? Not bounce and then explode?
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

DangChang wrote:I liked everything besides the 203 part. Aren't they supposed to bounce...and thats it? Not bounce and then explode?
Edit: Oh, got that wrong. I like it since assault doesnt have regular grenades. Either way, it stops the point blank nading and remains a fun weapon (just imagine the possibilities now on maps like Karkand!)
Last edited by dawdler on 2006-01-17 08:18, edited 1 time in total.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

awesome additions :)

i am really glad the prone diving has been fixed!
SiN|ScarFace
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Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Good stuff.
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Eagle
Posts: 92
Joined: 2006-01-17 16:38

Post by Eagle »

Grenades BOUNCE!!! Halleluja!!! *evil laugh* No more easy points for the n00bs now, 'eh?
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

so do they bounce only at close range? or is it like 1 bounce then explode? what about the arming delay I heard about?

If its 1 bounce then boom it still wont fix the close range problem. as you could fire it down and it will still explode within a few feet.

Anyone know for sure?
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

SiN|ScarFace wrote:so do they bounce only at close range? or is it like 1 bounce then explode? what about the arming delay I heard about?

If its 1 bounce then boom it still wont fix the close range problem. as you could fire it down and it will still explode within a few feet.

Anyone know for sure?
Most likely, it'll just bounce when its not armed. So when you fire short - bounce (then boom), when you fire long - boom. If they where really clever it should just go plonk at high angles (like 90), that way you couldnt bounce straight down and run away.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

dawdler wrote:Most likely, it'll just bounce when its not armed. So when you fire short - bounce (then boom), when you fire long - boom. If they where really clever it should just go plonk at high angles (like 90), that way you couldnt bounce straight down and run away.
ah, that sounds good to me.
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xMACx
Posts: 159
Joined: 2005-12-28 03:24

Post by xMACx »

whats up with the c4 did he pick it up?
PR's unoffical media guy /xMACx's media thread
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

well bouncing is good, we just need to kill the smoke trail, and then make it so that if it ever 'bounces' once, its dead forever.
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DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

xMACx wrote:whats up with the c4 did he pick it up?
yes he picked it up
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DangChang
Posts: 290
Joined: 2005-12-24 16:20

Post by DangChang »

xMACx wrote:whats up with the c4 did he pick it up?
That brings up the idea of deployable machineguns.
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

DangChang wrote:That brings up the idea of deployable machineguns.
No it doesnt, that idea has been there all along (mines) ;)
Eagle
Posts: 92
Joined: 2006-01-17 16:38

Post by Eagle »

Overall I must say it looks like a vast improvement! I think it's easily the most constructive patch yet!
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beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

That brings up the idea of deployable machineguns.
And mortars ... and sandbags (you know you'd want to :) ) ... and pretty much anything else!

Really though, deployable MGs (the big ones, no more of this LMG stuff) and mortars would definately be a plus
Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

Figisaacnewton wrote:then make it so that if it ever 'bounces' once, its dead forever.

i dont see what your getting at? you want them all to be duds? im pretty sure they can bounce IRL
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torio
Posts: 37
Joined: 2005-12-29 12:56

Post by torio »

I would like to see a supportclass which could choose between LMG and Mortar, like unlocks just without any need to unlock.
SiN|ScarFace
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Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

beta wrote:And mortars ... and sandbags (you know you'd want to :) ) ... and pretty much anything else!

Really though, deployable MGs (the big ones, no more of this LMG stuff) and mortars would definately be a plus
Uhh is BF2 your first time with the BF series?

Until bf2 all expacks mines and such could be picked up, dono why they took it out for bf2.

In Desert Combat at one point they had deployable sand bags, which were pretty cool but they eventually took them out. They also had anti personel mines that were like the size of a hockey puck and they were fuggin badass, sadly they were also removed from the game.
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

Yeah one of the BF42 patches messed things up and got the AP mines removed. At least of couple BF42 mods had deployable MG's. Most notably FH and DCR come to mind.
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