New Short Preview video of 1.2
-
dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Edit: Oh, got that wrong. I like it since assault doesnt have regular grenades. Either way, it stops the point blank nading and remains a fun weapon (just imagine the possibilities now on maps like Karkand!)DangChang wrote:I liked everything besides the 203 part. Aren't they supposed to bounce...and thats it? Not bounce and then explode?
Last edited by dawdler on 2006-01-17 08:18, edited 1 time in total.
-
SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
-
dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Most likely, it'll just bounce when its not armed. So when you fire short - bounce (then boom), when you fire long - boom. If they where really clever it should just go plonk at high angles (like 90), that way you couldnt bounce straight down and run away.SiN|ScarFace wrote:so do they bounce only at close range? or is it like 1 bounce then explode? what about the arming delay I heard about?
If its 1 bounce then boom it still wont fix the close range problem. as you could fire it down and it will still explode within a few feet.
Anyone know for sure?
-
SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
-
xMACx
- Posts: 159
- Joined: 2005-12-28 03:24
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
-
DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
-
SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
Uhh is BF2 your first time with the BF series?beta wrote:And mortars ... and sandbags (you know you'd want to) ... and pretty much anything else!
Really though, deployable MGs (the big ones, no more of this LMG stuff) and mortars would definately be a plus
Until bf2 all expacks mines and such could be picked up, dono why they took it out for bf2.
In Desert Combat at one point they had deployable sand bags, which were pretty cool but they eventually took them out. They also had anti personel mines that were like the size of a hockey puck and they were fuggin badass, sadly they were also removed from the game.







