Why do the rifles without optics kick more?

General discussion of the Project Reality: BF2 modification.
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Why do the rifles without optics kick more?

Post by Jonathan_Archer_nx01 »

It should be on the contrary!

GBRIF_L85A2susat

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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
ObjectTemplate.recoil.zoomModifier [b]0.6[/b]
GBRIF_L85A2iron

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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
ObjectTemplate.recoil.zoomModifier [b]1[/b]
Just doesn't make any sense. While recoil of scoped weapons if fine, recoil.zoomModifier of weapons with iron sight should be decreased to 0.5 or at least 0.6 as they don't have zoom advantage.
Also, I know that zoom of ironsight has been discussed before but I think it should be more (same as in vanilla) Reasons:
- IRL you can see a man at 2 kilimoters with your own eye but you can hardly see a soldier rendered at 200 metres without zoom on your screen
- Weapon sway would beat scoped weapons down, unfortunately engine does not allow it.

btw. Recoil of G3 is kinda crazy. AK's recoil is 1/2 of even though they both kill targets in two shots.
Should be decreased from 6 to 4 or 4.5 at least
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I agree that the recoil.zoomModifier value should be equal for both weapons.

For the record, the AK does not kill targets in 2 shots. Even a shot at a limb only does 46 damage, while body shot does 42. I agree that the G3's recoil is a bit nuts though.
[R-CON]creepin - "because on the internet 0=1"
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

hes asking for less difference between Iron and optics recoil.
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Jonathan_Archer_nx01
Posts: 327
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Post by Jonathan_Archer_nx01 »

Jonny wrote:<statement withdrawn>

EDIT:
after looking at the files it appears they are randomly chosen.

Please tell us the formula you have used or pick one.
No, it relates to all of them:

GBRIF_L85A2iron

GBRIF_L85A2susat

usrif_m16a4iron

usrif_m16a4

mecrif_g3iron

mecrif_g3scope

chrif_qbz95iron

chrif_qbz95scope
Katarn
Retired PR Developer
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Post by Katarn »

Because when they were equal, people complained terribly because of muzzle climb. Muzzle climb in an optic view is significantly more noticeable.
BLUFOR-73
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Joined: 2007-02-22 01:04

Post by BLUFOR-73 »

[R-DEV]Katarn wrote:Because when they were equal, people complained terribly because of muzzle climb. Muzzle climb in an optic view is significantly more noticeable.
maybe you should lower the recoil of BOTH versions then?
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dbzao
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Post by dbzao »

Maybe not?
BloodBane611
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Post by BloodBane611 »

Because when they were equal, people complained terribly because of muzzle climb. Muzzle climb in an optic view is significantly more noticeable.
But that is as it should be....in, you know, reality.
[R-CON]creepin - "because on the internet 0=1"
Katarn
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Post by Katarn »

Your sarcasm is neither appreciated nor warranted. Take it up with your fellow players who complained.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

BloodBane611 wrote:But that is as it should be....in, you know, reality.
So a scope weighing a few pounds cuts recoil by 40 percent? Wow i never knew it was that much, I expected it to be abit more like 5.
173555082
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

[R-DEV]Katarn wrote:Because when they were equal, people complained terribly because of muzzle climb. Muzzle climb in an optic view is significantly more noticeable.
I know it has something to do with mouse sensitivity but....
For one thing do you realize that rifles kick sideway too? And that you can't eliminate it by a linear movement of mouse like you can do with muzzle climb?
This side recoil is the same for both scoped and non-scoped weapons

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ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
However

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ObjectTemplate.recoil.zoomModifier 0.6
cuts this recoil for scoped weapons again which makes rifles without scopes to be a total trash.
Secondly, firefights in PR take place at very long range where optics are always superior to iron sights so I don't see a problem with handling muzzle break better without zoom.
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

Its not like everyone is pwning with ironsites...lets at least even the recoil up for them (reduce ironsite recoil).
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

i gotta say i'm a little dissapointed that players complaining now influence the reality of Project Reality.

I'm not and never will be a dedicated 'reality' junkie where if it aint real its not right, gameplay and fun will always be more important to me..... but the attitude of many of the DEVs in years gone by is..'get over it, that's how it is in reality'.. etc. I'll just have to chuckle at such comments in the future.

The ironic thing is, 90% of the time i prefer the ironsights anyway.
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

Considering long distances which firefights in PR take place at and scoped weapons having boht zoom and low recoil advantages this is rather gameplay/balance issue than realism.
naosednax
Posts: 55
Joined: 2007-02-21 00:50

Post by naosednax »

DavidP wrote:So a scope weighing a few pounds cuts recoil by 40 percent? Wow i never knew it was that much, I expected it to be abit more like 5.
If thats the case then im gona tie rocks to my rifle when i play medic.
Deadfast
Retired PR Developer
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Post by Deadfast »

I gotta admit that I'm a bit disappointed with this thing.


Why lower the recoil just because some players complain ?

Common DEVs, I love all your work, but this is totally senseless. A rifles that can zoom in even have a lower recoil ? Why this ? So the poor medics that are trying to do their job are even more disadvantaged ?
General Dragosh
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Joined: 2005-12-04 17:35

Post by General Dragosh »

How about an engie with a G3 and an enemy 10 meters away......what do u think who won ?

The M16 of course...my auto fire was very hard to control ! :cry:
[img][/img]Newly ordered sig !


Dunstwolke
Posts: 45
Joined: 2007-07-18 12:54

Post by Dunstwolke »

I agree that the recoil should be the same for both versions of the weapons. The tradeoff you get for having optics is that the recoil is more noticable and you might have a disadvantage when using burst or full auto fire as you might lose sight of the target, while someone using Iron Sights might be able to reaquire the target and score a few more hits up close.
Losus_Deliosus
Posts: 326
Joined: 2007-01-18 02:08

Post by Losus_Deliosus »

Never understood the need for the whole recoil modifier between scoped and un-scoped variants (in fact, that last realism shooter game I came from I think had higher recoil for the scoped weapons, which made even less sense).

It's not like the scoped variant of the weapon has some sort of additional active recoil system, it's still the same gun operating in the same way firing the same round, just with some form of optics module attached.
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