the future fallujah

General discussion of the Project Reality: BF2 modification.
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billdan
Posts: 319
Joined: 2007-04-13 22:58

the future fallujah

Post by billdan »

not sure if this belonged in "suggestions" because its part question/request as well

will the new fallujah be AAS as well as Insurgency?
i have an idea of how 3 game modes could fit the map.

maybe a "Operation Vigilant Resolve/Operation Phantom Fury" AAS version of the map could be made with more bombed out buildings and ominous sky color/dust (effects like vanilla Karkand), more armor/air for Marines, and more vehicles/pick-kits for INS. perhaps more INS ticket advantage.

will there be a "prebattle" or "post-battle" Insurgency version that is identical except with less smoldering buildings, a sunny clear day, less armor/air for Marines, and similar tickets as current al basrah?

the following game mode idea may be a bit unrealistic but:
Hows about a game mode similar to VIP xtract except with supply trucks (using CO truck model) representing the "VIP" (blackwater contractors were supposedly there in 2004 to deliver "food supplies"). At the VIP start/spawn point, there could 4 "armed contractor" kits representing heavily armed (tricked out M4's and old Mk12 from .4!) blackwater employees and 3 "civilian contractors" kits (unarmed with wrenches to repair trucks). The "civilian contractors" are the only ones able to drive the trucks. the "armed contractors" and others that spawn there can drive the humvees or black-armored-SUVs (already modeled) that spawn with the supply trucks. the driver kits respawn, but the mercs dont. Ins cannot pick up driver kits
The "VIP" trucks spawn in the east-center of the city and have to make it to the uncapp USMC base (with LAV's/humvees and a cobra and) on the outskirts. "regular" CO trucks also spawn so that COs and their team can literally build their own "VCP"s and strategic locations in/around the city.

The spawn points and vehicle spawnpoints of the USMC base are "death zones" for the INS, but the entrance where the VIP has to reach is NOT.

The truck spawn point area would be a small death zone for INS and shielded from rpgs by buildings. from what i can tell from the WIP minimap (posted sometime in Dec...cant find thread), the contractors would be forced to travel a significant portion of their route inside the city, offering multiple route options but also giving INS more chances to ambush it.
This would require only the start point and the destination USMC base entrance, avoiding the .5 xtract scenario when the VIP would simply avoid going into albasrah city and the INs would swarm NVCP.

Like all INS maps, INS start with a huge ticket advantage and coalition/USMC with only 150 or so. However, each successful "extract" of a truck (which respawn indefinately but only 1 alive at any time) decimates INS tickets to zero or so much that only 1-2 successful "extract"s win the game for USMC. Likewise, the INS can win either by preventing 2 successful convoys (by destroying the supply truck-duh)...or by killing 150 Americans.

Marines have obvious advantages of air suppport, armor, and better infantry weapons while Insurgents have more tickets, shorter spawpoints, and the "homecourt" advantage of knowing likely convoy routes (after playing the map a few times ;) ) and good ambush locations.

I miss extract because it was such a good break from the constant AAS and flag rushing of "normal" BF and PR games. The future fallujah looks to me like it would be far superior to al basrah for this gamemode, and with the AMAZING gameplay improvements and goodies that releases since .5 have brought into the game (thank you devs!), I believe this gamemode/map combination has the potential to be everyone's favorate PR map. Of all time.



whoah holy shit that turned into an essay...
anyways, thank you for reading
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