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Phoenix may have been bad, but Hamyong is 100x worse!
Posted: 2008-01-20 15:58
by Deadfast
Hills of Hamyong - in my opinion, the worst map present in Project Reality.
Why ?
This map basically breaks any differences between PR and vBF2.
There's no tactical gameplay. Only thing you see all the round is nadespam. Spawnkilling occurs more often then green light on traffic light. As a US, the only thing you do is: spawn, rush towards enemy, get killed, respawn and repeat. As Chinese it's: nade, shoot, get ammo, repeat.
The rallypoint system on this map is a joke. There are like 4 places to put a rallypoint, including one inside a deadzone.
I can't help myself, but each time I'm playing this map I feel more like on Omaha beach with modern weapons, grenades instead of mortar shells, Chinese instead of Germans and without a beach.
What if a new player happens to be so unlucky to join a server with this map ? What will he think ? Most likely something like "I might as well go play Karkand - it's the same but with a city instead of hills"
With all respect to you devs, please, remove this spawn of hell.
Posted: 2008-01-20 16:00
by <1sk>Headshot
Phoenix was fun. Hamyong = death in a can. I support this.
The map is ridiculous to have in any rotation because of the engagement range and vehicles in 0.7 tbh.
Posted: 2008-01-20 16:00
by WNxLT7
I don't know why the DEV's decided to make this a US map when it used to be British. I guess they got tired of getting raped all the time?
Posted: 2008-01-20 16:08
by Heskey
100% accurate, OP xD
It really is Omaha II
Posted: 2008-01-20 16:14
by G.Drew
when it was first released, it was an excellent map imo
now it just seems like its trying to hard
the map itself is brilliant (trenches, pillboxes etc), but the gameply over it is just..well...tiring
if they were to remove the AT kis from the chinese on this map i think this may give some leway, or in an extreme case, remove them for both sides (tho the LAT proves extremely useful on the US side)
Posted: 2008-01-20 16:17
by LtSoucy
ya its a murder with the new range.
Posted: 2008-01-20 16:17
by Jimmy_Smack
From what I heard the JDAM was not supposed to go to the Chinese which makes them hugely overpowered. But, I don't believe it should go. Its a fun map. It just needs some tweaking.
Also, If you have a team that knows what they're doing and attack one spot at a time it is possible. Keep that in mind, I've done it.

Posted: 2008-01-20 16:19
by SuperTimo
ive seen it work before but only when it was a really good US team vs noob team alpha1
Posted: 2008-01-20 16:21
by nicoX
I have no problem with it rotating once in a while.
Posted: 2008-01-20 16:22
by Symplify
This map was awesome in .5, I haven't played it since .6 though.
Posted: 2008-01-20 16:28
by 77SiCaRiO77
never liked this map , its like a WW1 assault ,a frontal charge , witch isnt bad if it wasnt for the 50 sec of respawn that you end by dying over and over again .
a carnage that dont fit in the PR gameplay.
Posted: 2008-01-20 16:49
by ReaperMAC
You would think that the US would not assault a position so fortified like this without reducing bunkers to rubble first. Then again, Im just winging it here, not an expert on US military protocols.
Posted: 2008-01-20 17:06
by DeePsix
I liked Phoenix but it did need a little tweaking here and there. I do not like Hills of Hamyong but with a little tweaking (as in expanding the map more eastward) I think it could be playable again.
Posted: 2008-01-20 17:35
by BloodBane611
Hamyong is freaking ridiculous. Putting this in a map rotation just makes everyone who ends up on the US team unhappy.
Posted: 2008-01-20 17:58
by Longbow*
Am I the only one who miss Op. Phoenix? It was good action-packed CQB city map...was nice to play after 2 hours of walking\dying on Kashan Desert.
Posted: 2008-01-20 18:01
by Alex6714
Agreed.
And the US spawn is just way to close to everything else.
Posted: 2008-01-20 18:12
by markonymous
i totally agree
Posted: 2008-01-20 18:17
by Dunehunter
I actually liked playing in on the US side a while ago, we managed to make a push up the north side, then rolled down and met up with the rest of the team in the south. Was awesome, especially because the teams are more balanced now (with the deviation, you're no longer up against an army of uber marksmen)