Movement Waypoints

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Movement Waypoints

Post by Pariel »

Any way a waypoint feature could be implemented on the tactical map?

If I had to choose one thing that was most annoying about being an SL, it would be that you can't have more than one point (defend, attack, move, etc.) on your tactical map at any point. It would be useful to be able to say "Alright squad, we're gonna move to waypoint 1 and set up an RP, then move to attack the flag" instead of having a marker from the commander's orders pop up on your map, and then you're sitting back describing where you want your boys to go.

Don't get me wrong; I don't think this is a huge deal, but I think it would be a useful feature, which would reflect the real life training of soldiers--they generally know how to use maps (and it seems that a lot of the time, my squad's best intentions don't necessarily recreate that map reading skill, nor do my map descriptions).
Scorch
Posts: 193
Joined: 2007-12-11 00:18

Post by Scorch »

I agree, it would be really nice being able to have 2 or more "markers" down at a time.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I think this is refreshingly hardcoded, as most movement marker related things are, but don't quote me on it.

I'd love to see it in game. Would mean that you don't have to deal with morons/none-native English speakers who you don't simplify your English enough for, who don't understand what your getting at when you try to go a route other then the quickest one to a certain point... amongst other things.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Already been suggested if I recall correctly. Though it's possible in a way with perm markers like how LZs work but I suggested that already, though for a different reason(enemy units).
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Been discussed before, and while it may not be impossible it is apparently quite challenging to implement, given that BF2 gives no support for this kind of feature.
[R-CON]creepin - "because on the internet 0=1"
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

https://www.realitymod.com/forum/f18-pr ... n-map.html
First thing I found when I search AND looked in previous suggestions.

Pretty sure its a b*tch to do/hardcoded. Besides, it was already suggested
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