Advice on exact Commander Asset placement needed

General discussion of the Project Reality: BF2 modification.
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kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Commander Asset placement (DEV question)

Post by kilroy0097 »

We need some kind of secrets tip on placing Commander assets. I understand bunker/firebase placement and AA as intelligent placement of those make sense. Don't place them on rocks or walls as they end up being 2 stories high. AA has a wide footprint and placing it near higher objects may place it also 2 stories tall in the air.

However when it comes to sandbags and razor wire, while I can get them placed in the general spot I want them, I can't place them exactly where I want them. For example Govt Office on Qwai River. Against those entrance ways to the north into the flag cap area. I've tried all sorts of techniques to get razor wire to sit against the wall so no one can walk through that area. However 4 out of 5 times it gets put slightly forward or "on top" of the wall. I have tried using zoomed in iron sights/scope on the ground to place exactly but that also doesn't seem to work.

Is there some kind of secret I'm missing?

Additional Tips:
- After placement of object move backwards NOT forwards. Object may spawn on top of you otherwise and kill you immediately.
- Commander don't forget to place your Command Unit before moving on. Nothing worse than placing that thing in the middle of a hot zone because you forgot to do it earlier.
Last edited by kilroy0097 on 2008-02-04 10:19, edited 1 time in total.
Reason: changing subject to gain DEV attention.
DW_Dreyer
Posts: 34
Joined: 2006-06-13 14:58

Post by DW_Dreyer »

I would like to know the radius that the assets are going to be occupying, so that I do not place them on top of teammates and or myself.

Thanks
Dryer
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BloodBane611
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Post by BloodBane611 »

Occasionally people are going to get dropped on, that's just kinda life. Try to be clear about where you're placing deployables, and people should pay at least some amount of attention to where the commander is pointing when a big message pops up saying "Firebase being Deployed" or somesuch. If a shadow could be made on the ground that would be pretty awesome, but overall I think that a decent amount of care reduces casualties to a very bearable level. Especially considering they're just going to go get shot anyhow.
[R-CON]creepin - "because on the internet 0=1"
Mustyzzle
Posts: 21
Joined: 2008-01-14 14:22

Post by Mustyzzle »

About Govt Office on Qwai River, i have seen ppl that made it perfectly to block the entrance.

So its possible, but i dont know how :)

Anyway, the shadow thingy would be awesome !
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Sadist_Cain
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Post by Sadist_Cain »

Trial

And

Error :)
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kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

So basically, from the replies, there is no real skill in placement to set it exactly where you want it. You just have to place it close to where you want it and hope for the best?

Could I get a word on this from the Developers of the Mod? There has got to be some way to place something exactly where you want it.

For example if my iron sight is on the ground will the object get placed with the back edge on the iron sight or will the front edge be placed on the iron sight or will the middle of the object be placed on the iron sight?

Does the angle of the object change if I move after I click the mouse button to place it and before it is spawned?

That much I hope the developers could at least explain since it's not like it's giving away any secrets of the game. Just a more detailed explanation of placement would be helpful. Pretty Please.

Cheers.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

I think it just appears a specific distance in front of you, no matter how far up the ground you're looking. It's like 1.5 meters or something.
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kilroy0097
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Post by kilroy0097 »

Jay wrote:I think it just appears a specific distance in front of you, no matter how far up the ground you're looking. It's like 1.5 meters or something.
Oh? Hmm. Anyone else want to test this and see if angle of view matters at all?
Deadfast
Retired PR Developer
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Joined: 2007-07-16 16:25

Post by Deadfast »

kilroy0097 wrote:Oh? Hmm. Anyone else want to test this and see if angle of view matters at all?
I'm pretty sure it makes no difference whether you're looking at the sky, at your (nonexistent) toes or straight forward.
BloodBane611
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Joined: 2007-11-14 23:31

Post by BloodBane611 »

I think the only affect that players can have is direction. I'm pretty sure the door and ladder side spawns perpendicular to the direction you are facing, although not sure about the distance from you.
[R-CON]creepin - "because on the internet 0=1"
kilroy0097
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Post by kilroy0097 »

Bumping this with the hopes that any Dev at all will comment on this.
MacMurchu
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Joined: 2008-01-06 19:56

Post by MacMurchu »

I posted a similar topic not so long ago and got no response.

https://www.realitymod.com/forum/f10-pr ... ssets.html

Most of the time I find it's just a case of crossing my fingers and hoping for the best when I place the assests.
kilroy0097
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Joined: 2008-01-02 12:57

Post by kilroy0097 »

Changed subject to gain attention of any Dev that could answer this.
fuzzhead
Retired PR Developer
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Post by fuzzhead »

your sights or whatever dont make a difference ( that i can tell )

basically it just takes practice.

Maybe understanding how the system works is the best way for you to understand.

Basically when you click build razorwire or whatever, it creates a ghost (invisible) object thats exactly the same as the object your placing, only its invisible. The object will fall from about ~10 meters to the ground. If the object stops moving, then the ghost object is replaced by the actual one, and thats when you will see people get squished or whatever. If the object falls, but continues sliding (down a slope or gets caught in between 2 buildings, etc) then the object is just deleted and nothing is plaed. This is to reduce exploiting. Dont ask why things are done this way, trust me when I say that the BF2 engine is not exactly user friendly to mod and dbzao, the coder who has done this has done quite a bit of backflips and workarounds to get things like this into the game.

So just think, when your placing assets your actually spawning a ghost object that falls from the sky when you place it, and then it kind of settles in position before spawning the actual object. Thats why you can hear some weird sounds of scrapping or whatever when your placing near walls, its the razorwire/whatever scrapping up against the walls when falling.

Once you practice enough, it becomes prety easy to place.


Heres some more little tips:

- if you placed razorwire in a bad spot, use an AA cannon to destroy it to place another
- Sandbags and AA guns can be quickly destroyed by 50cal's to relocate them if they are in a bad position.
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

Thank you fuzzhead. I guess that's the official word. No exact science. Just trial and error and experience. Thanks for the advice.

Cheers.
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