PRMM n00b here
I played last night for about 2 hours on the gloryhoundz test server. (Nice Maps BTW)
My initial impression have things that I like and things that I don't like so much (or just need to get used to). (Keep in mind that the maps I played were primarily ground fighting)
Things I liked:
Weapon Damage...across the board.
Finally...you don't have to empty a clip to kill someone. It's not always a 1 or 2 shot either. Feels realistic and balanced.
AT and armor weapons too. All feel great and work great. Requires ALOT of teamwork and tactics to get through a good armor standoff. Much less "Rambo'ing".
This to me is the core difference in this mod that makes it work.
Vehicle Decay.
Very nice for realism and immersion. Not too long to completely overcrowd areas of high traffic. (and they can be shot at to remove anyway)
Things that I didn't like (or just need to get used to).
Now, before I go into this I'd like to point out that to me these things are more "game mechanics (things that simulate RL situations and feel)" than "Gameplay Elements" (Weapon/Map/Class Balance, Damage, Etc)
CrossHairs (or lack thereof) (Tried to search on this and didn't get far)
My stance on crosshairs has always been this:
IRL when you shoot from the hip, although it is a much harder shot to aim, you have a 'feel' for the weapon and a certain degree of 'hand-eye' coordination that 'assists' you with your aim. This is what the crosshair does in an FPS. It simulates that 'hand-eye coordination' that you would have.
This is more of mechanic of the game than a 'realistic' gameplay element.
Even a small or med. sized (non diverging/static) circle would be better.
IMO the lack of the crosshair is actually hindering the ability play.
Now...with that in mind. I'm not saying that in unzoomed view the bullet spread needs to be better. It can stay the way it is or be greater for all I care. You would still want to encourage people to go 'zoomed' to get better aim. I'm all for that.
Health meter
Again...IMO it's a more of a 'game mechanic' than an essential 'gameplay element. IRL (although you don't have a meter in your eye) you have some idea of what your own status is.
Again, it's an ingame representation of a RL 'mechanic'.
IMHO removing it doesn't necessarily make the game more realistic, for some people it may actually make the game less immersive because now you have less of a 'feel' for your character.
Realize that any of my criticisms will always be as constructive as I can make them.
I've been gaming for over 10 years with a preference for FPS games and have been a BF player since 1942.
I understand and more than appreciate the need for a more realistic game than the core BF2. I just believe you don't need to sacrifice core game mechanics to achieve that.
Overall I think this is a good mod that improves on the gameplay of BF2.
IMO the gameplay is how BF2 should be.
Improved need for tactics & team play. Good feel for weapons and good damage.
Looking for some good times.
Logan







