near by chat

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

near by chat

Post by Tacticsniper815 »

hey i was thinking if it was possible to make a way when you talk on the mic everyone in the vehicle or near you would hear what you say no matter what.....that would be realistic
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

when you press "Q" and then do a spotted or a roger ect if you are near them with more than medium sound quility on you can hear them say it. Same goes if they are chucking a nade 8)
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

this would be a great idea, as the q button is a little unrealistic for squad orders etc etc, using a mic would be great though?
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

gotta take into account some people dont have mics
--Stu007--
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Yeah, cant assume everyone has them... So the q button, although unrealistic, is needed.
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

can we make the voice messages more realistic then? they too clear at the moment, maybe add some radio static, something like that.

edit: i will try and edit an existing radio file, see what i can some up with :)

edit #2: attached a quick 10 minute job. sorry its 30 seconds long with only 5 seconds of sound, i forgot to cut the end of the file :p

http://stu.orangepopdesign.com/BETA_newsound.zip
Last edited by Stu007 on 2006-01-28 16:45, edited 1 time in total.
--Stu007--
Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

you did a good job, nice and realistic but i got another idea if you could like make it like the farther they are the more the static their is if they're toofar then they get too much static, and even if they're close to you, you still hear them on radio, the clearness of a radio transmission depends on how far its coming from in real life
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

well thats not ideally realistic, because you can get high frequency radios now-a-days with ranges of miles and miles, like what cops or taxi drivers use. Radio quality would usually go down from interferance, you'd have to get a hell of a distance away for the quality to drop that way, and the BF2 maps simply arn't big enough.
--Stu007--
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I thought the same idea up, and I'd like it a lot. I just didn't see it happening because I didn't think it could be coded in.
Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

my idea was really be able to talk to people with your mic when your close enough to them, also be able to talk to everyone in the same vehicle you are in
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

I've had this thought and idea for XWW2, but we haven't checked into it yet. It is exactly like the team chat system in the Vietcong game, you can hear the person without static only if they are near. Not everyone would have radios maybe unless it's a spec ops team with idividual radios.
|XWW2|Jason05
Research, Code, Effects
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Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

i just had an idea maybe only special forces should have radios, and squad leaders should have a squak with them
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

Would be a cool idea to have only certain classes with radios, with the other classes, the VOIP works like yelling, so it only travels a certain distance while being understandable.

This idea also has many problems, trying to get this coded being a big one.
Also, the dynamic "degradation" of the sound from a VOIPing player would slow down the game, and the server (possibly).

If this was possible to code and implement without TOO much slow down, it would add a lot to the game. You'd have to stick close to your squad to be able to communicate with them with the VOIP.

Perhaps this same idea could be transferred to the "Q-menu", you have to be within a certain distance to a squad member for them to hear you spotting or request. The SL could only communicate through the radio with other radio users, mainly other SLs and the "commander" (however it is implemented).

And if the Spec Ops are put in their own "army" (seperate maps), all the classes could have the radios.

...

More work for the PRMM guys :lol:
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