near by chat
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
near by chat
hey i was thinking if it was possible to make a way when you talk on the mic everyone in the vehicle or near you would hear what you say no matter what.....that would be realistic
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Stu007
- Posts: 159
- Joined: 2005-10-31 19:58
can we make the voice messages more realistic then? they too clear at the moment, maybe add some radio static, something like that.
edit: i will try and edit an existing radio file, see what i can some up with
edit #2: attached a quick 10 minute job. sorry its 30 seconds long with only 5 seconds of sound, i forgot to cut the end of the file
http://stu.orangepopdesign.com/BETA_newsound.zip
edit: i will try and edit an existing radio file, see what i can some up with
edit #2: attached a quick 10 minute job. sorry its 30 seconds long with only 5 seconds of sound, i forgot to cut the end of the file
http://stu.orangepopdesign.com/BETA_newsound.zip
Last edited by Stu007 on 2006-01-28 16:45, edited 1 time in total.
--Stu007--
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
you did a good job, nice and realistic but i got another idea if you could like make it like the farther they are the more the static their is if they're toofar then they get too much static, and even if they're close to you, you still hear them on radio, the clearness of a radio transmission depends on how far its coming from in real life
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Stu007
- Posts: 159
- Joined: 2005-10-31 19:58
well thats not ideally realistic, because you can get high frequency radios now-a-days with ranges of miles and miles, like what cops or taxi drivers use. Radio quality would usually go down from interferance, you'd have to get a hell of a distance away for the quality to drop that way, and the BF2 maps simply arn't big enough.
--Stu007--
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
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Sgt. Jarvis
- Posts: 188
- Joined: 2005-12-19 02:22
I've had this thought and idea for XWW2, but we haven't checked into it yet. It is exactly like the team chat system in the Vietcong game, you can hear the person without static only if they are near. Not everyone would have radios maybe unless it's a spec ops team with idividual radios.
|XWW2|Jason05
Research, Code, Effects

Research, Code, Effects

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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
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beta
- Posts: 274
- Joined: 2005-12-26 05:50
Would be a cool idea to have only certain classes with radios, with the other classes, the VOIP works like yelling, so it only travels a certain distance while being understandable.
This idea also has many problems, trying to get this coded being a big one.
Also, the dynamic "degradation" of the sound from a VOIPing player would slow down the game, and the server (possibly).
If this was possible to code and implement without TOO much slow down, it would add a lot to the game. You'd have to stick close to your squad to be able to communicate with them with the VOIP.
Perhaps this same idea could be transferred to the "Q-menu", you have to be within a certain distance to a squad member for them to hear you spotting or request. The SL could only communicate through the radio with other radio users, mainly other SLs and the "commander" (however it is implemented).
And if the Spec Ops are put in their own "army" (seperate maps), all the classes could have the radios.
...
More work for the PRMM guys
This idea also has many problems, trying to get this coded being a big one.
Also, the dynamic "degradation" of the sound from a VOIPing player would slow down the game, and the server (possibly).
If this was possible to code and implement without TOO much slow down, it would add a lot to the game. You'd have to stick close to your squad to be able to communicate with them with the VOIP.
Perhaps this same idea could be transferred to the "Q-menu", you have to be within a certain distance to a squad member for them to hear you spotting or request. The SL could only communicate through the radio with other radio users, mainly other SLs and the "commander" (however it is implemented).
And if the Spec Ops are put in their own "army" (seperate maps), all the classes could have the radios.
...
More work for the PRMM guys

