Engine noise for Tank/APC gunners

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Engine noise for Tank/APC gunners

Post by BloodBane611 »

So this has been mentioned before, but as far as I can tell there is no thread formally discussing it. So I would suggest that 1-manned tanks or APCs would still generate engine noise. Simply in terms of balance, this reduces 1 manned tanks ambush abilities, which gives more incentive for people not to 1 man.


Now, as far as realism goes, to me it seems likely that armored vehicles can't turn off their powerpacks and retain the same normal movement capability in their powered turrets. I know we have some tankers/APC drivers around here, and I request that they share their knowledge with us.
[R-CON]creepin - "because on the internet 0=1"
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

Solo gunning is already nigh impossible, unless you're on a low-population server where there is less of a chance of getting blown to Hell.

I agree with the motive behind it, but I really don't believe that it's possible; even if it is, I don't know if it's worth the amount of time and effort. It would be nice if we had it by version 1.0, though.
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

Time and effort? You mean there isn't just a couple of lines of code that says the vehicle should emit an engine sound when someone is in either the driver or the turrent position?
Undies
Retired PR Developer
Posts: 1112
Joined: 2006-12-01 15:20

Post by Undies »

I cant speak for M1 but as far as Challenger 2 goes, it can shut down its main engine and run the complete turret and all of its systems with the smaller Generator under the back decks. Its only a small engine and barely noticable when its running.

The crew can go as far as turning that off and have the tank run on batteries (a bit like a submarine i suppose) but as with a sub, you need to run the engine(s) eventually to charge them back up.

eveyone in the tank hears pretty much the same noises wherever they are sat, everything in the tank is heard but all subdued to about 80db. Interestingly enough when the main armament fires you can barely hear it inside the tank.
Image
Image
"The cavalry bring a bit of panache and flair to an otherwise dull affair"
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I imagine the coding is relatively simple, it's just adding a little to the tweak files I think. Given that it already exists for drivers, it seems likely that it is mostly copy and paste, with a line added to make the gunner's seat initiate it. But this was more to discuss the realism of it, and as Hussar has pointed out, at least for the Challenger 2, it isn't. So guess that kind of answers it.
[R-CON]creepin - "because on the internet 0=1"
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Engine noise for Tank/APC gunners

Post by Vege »

Before 5mins have passed i resurrected this thread.

I'm still highly irritated when people leave the driver seat to listen other vehicles.
Can anything be done to remove this feature?
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Engine noise for Tank/APC gunners

Post by ma21212 »

Lol why? cuz they know how to ambush? thats how a good tank/APC crew works.anyway i tested it the driver can only get out for a limited time and so when the time is up the APC/tank is at a disatvantage cuz the gunner has to heat his cannon back up again.
Image
Image
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Engine noise for Tank/APC gunners

Post by Vege »

How is leaving the vehicle any way related to ability to ambush when the other vehicle cannot hear you anyway over their own vehicle noise?
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Engine noise for Tank/APC gunners

Post by ma21212 »

its a tactic used in war im sure. you hide your tank and wait for someone to pass by and shootem. i use that tactic alot on kufrah and always works. point is, you dont need a Turbine engine to turn you turrent.
Image
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Engine noise for Tank/APC gunners

Post by DankE_SPB »

ma21212 wrote: point is, you dont need a Turbine engine to turn you turrent.
you sure? why you think some tanks use APU on them? or you think energy for turning turret and feed electronics comes from air? yes, there are manual handles for turret control, but you cannot expect same traverse/ aiming speed and accuracy as FCS provides
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Engine noise for Tank/APC gunners

Post by ma21212 »

DankE_SPB wrote:you sure? why you think some tanks use APU on them? or you think energy for turning turret and feed electronics comes from air? yes, there are manual handles for turret control, but you cannot expect same traverse/ aiming speed and accuracy as FCS provides
wot about batteries?
Image
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Engine noise for Tank/APC gunners

Post by DankE_SPB »

you wont last long on them
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Engine noise for Tank/APC gunners

Post by ma21212 »

hehe exactly. when you in gunner seat too long w/o a driver (afak its like 1 - 2 mins) the screen goes black and it says that you cant solo. so that could be substituted for the batteries stoping.
Image
Image
Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Engine noise for Tank/APC gunners

Post by Nimise »

ma21212 wrote:hehe exactly. when you in gunner seat too long w/o a driver (afak its like 1 - 2 mins) the screen goes black and it says that you cant solo. so that could be substituted for the batteries stoping.
The driver can just get back in the main seat for a millisecond once ever min and you dont have to worry so it cant be considered a substitute for the batteries stopping.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Engine noise for Tank/APC gunners

Post by Herbiie »

Vege wrote:Before 5mins have passed i resurrected this thread.

I'm still highly irritated when people leave the driver seat to listen other vehicles.
Can anything be done to remove this feature?
Turning the engine off to try and conceal your position happens in real life.

I'm currently joining the Royal Yeomanry regiment, and one of our roles is Armoured Recce with the Scimitar's (Well not my squadron any more :( ) and I'm getting friendly with them, including the ones who were around when they were tank crewmen, and they say they used to turn the engine off all the time, while the commanders exited and watched for a bit, and that the turret could work fine, with all of it's systems.

At your second comment - sometimes Vehicles use this thing called Infantry support? The Infantry can easily tell if there's another vehicle near by, and can then tell the vehicle to expect an ambush.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Engine noise for Tank/APC gunners

Post by Sgt. Mahi »

I thought about this issue too and got a little irritated on the whole "get out of vehicle and listen" tacticts that most tank operators in PR use. But reading this thread I guess it makes sence to do it in real life too. The only problem with PR is that it is the driver that gets out to listen. I highly doubt that it is the driver's task to get out of the tank and scout for enemies in real life.
It's fine how it is now in my opinion since I would hate to see that a tank needs three operators to function and therefore reducing the ammount of infantry.
Peace is that brief glorious moment in history when everybody stands around reloading
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Engine noise for Tank/APC gunners

Post by Herbiie »

Sgt. Mahi wrote:I highly doubt that it is the driver's task to get out of the tank and scout for enemies in real life.
For Recce Vehicles such as the Scimitar it's usually the Vehicle Commander who will dismount, and the driver in PR is really the vehicle commander.

Also there's no other way of turning the engine off ;)
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Engine noise for Tank/APC gunners

Post by ma21212 »

Sgt. Mahi wrote:I thought about this issue too and got a little irritated on the whole "get out of vehicle and listen" tacticts that most tank operators in PR use. But reading this thread I guess it makes sence to do it in real life too. The only problem with PR is that it is the driver that gets out to listen. I highly doubt that it is the driver's task to get out of the tank and scout for enemies in real life.
It's fine how it is now in my opinion since I would hate to see that a tank needs three operators to function and therefore reducing the ammount of infantry.
you should see someof the shit i pull with my driver in APCs when we encounter armor my driver jumps to a different seat so recoil goes down. works lol
Image
Image
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Engine noise for Tank/APC gunners

Post by Vege »

ma21212 wrote:you should see someof the shit i pull with my driver in APCs when we encounter armor my driver jumps to a different seat so recoil goes down. works lol
Most of us know what can or cannot be done with apc:s. You seem to defend your way of gaming rather than give criticism why this would actually be bad?

This is just another way to make vehicles work better (than without) when combined with infantry giving information.

Just force gunner to leave before driver if that is doable.

Is someone really saying that in real combat situation it's a valid tactic to shutdown your engines to go silent?
Or that is advised in modern vehicle combat?
It can go silent IC but I would think it's more to save resources that gaining advantage.
Last edited by Vege on 2009-12-11 16:40, edited 1 time in total.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Engine noise for Tank/APC gunners

Post by ma21212 »

Of Course im defending it, its a ligit tactic thats fair. Having your engine blasting is like shooting your MG in the air for no reason as its gonna give you position away. Now if you do come to an APC thats that has its engines shut off thier are many way to kill it. simplest thing to do is get a HAT, another is confuse it by having 2apcs in different directions 1 would not move and the other moves toward it and kill. This also has another consequce which is that it forces inf to scout out for armor thats using this tactic and makes friendly armor dependant on intel from friendly inf. now you cant "shut down" engines in BF2 so switching seats is a substitute
Last edited by ma21212 on 2009-12-11 17:29, edited 1 time in total.
Image
Image
Post Reply

Return to “PR:BF2 Suggestions”