Asset Building Methods
Posted: 2008-02-04 01:37
Just feel like putting it out there so the devs are free to ignore if they like.
Since a few people showed interest in this in another thread, I'd like to put this out for all to see.
Basically, I say we change a few things in how we can deploy assets.
Insurgency (Hypothetical, likely they will never get assets) -- Squad deployable, requiring no commander acknowledgment. Maybe require a supply truck or something like it, to carry stuff to build.
Militia -- Requires no command post, does not require a truck, DOES require commander OK.
Conventional Forces -- Requires command post, and a truck within 50m, or a supply box within 50m. Said supply boxes can be truck dropped, or even helidropped. THe latter will allow fire bases to be built in more creative ways, especially if we can get a parachute on said supply drop.
So yeah pick it apart as you will. Feedback is always win.
Since a few people showed interest in this in another thread, I'd like to put this out for all to see.
Basically, I say we change a few things in how we can deploy assets.
Insurgency (Hypothetical, likely they will never get assets) -- Squad deployable, requiring no commander acknowledgment. Maybe require a supply truck or something like it, to carry stuff to build.
Militia -- Requires no command post, does not require a truck, DOES require commander OK.
Conventional Forces -- Requires command post, and a truck within 50m, or a supply box within 50m. Said supply boxes can be truck dropped, or even helidropped. THe latter will allow fire bases to be built in more creative ways, especially if we can get a parachute on said supply drop.
So yeah pick it apart as you will. Feedback is always win.