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suggeston: sticky thread on how to animate

Posted: 2008-02-04 20:55
by SnipingCoward
since i had to read that pr-devs are short on animators how about some1 posting a how to/tutorial in the community modding section?
this way we might get some committed ppl to support our beloved devs

Posted: 2008-02-04 23:39
by Teek
you don't know how to animate, do you?

In Comp Tech class on Friday, 2 guys from a school came over and talked to us. they offered a 1 year, 60 hour/per week course on ether Animating or Modeling for getting into the industry.
cost: $27,000

(This is a quicker, high intensity course that is relatively cheap they tell me)

Posted: 2008-02-04 23:49
by RCMoonPie
shouldnt this post be located in the modding section?

Posted: 2008-02-05 00:01
by SnipingCoward
yes i have no clue how animation works - especially not for bf2 and what they mean when they say we need animators

this tut should only focus on bf2 animations (taking that models are already at hand - modeling should not be required?)
so no need to be industry compatable
RCMoonPie wrote:shouldnt this post be located in the modding section?
there is no suggestions section there ;)

Posted: 2008-02-05 00:11
by BloodBane611
'Teek' wrote:they offered a 1 year, 60 hour/per week course on ether Animating or Modeling for getting into the industry.
cost: $27,000
Weird strangers who approach you are not a basis for market knowledge. Yes, animating isn't easy, but we're not talking about real animating. TBH I haven't even used the BF2 animation editor, but we don't need to have an industrywide knowledge base. Just big enough to get someone to start doing some animating.

Posted: 2008-02-05 00:16
by VipersGhost
Eitherway we REALLY need some animators.