suggeston: sticky thread on how to animate

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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SnipingCoward
Posts: 2326
Joined: 2007-12-31 22:40

suggeston: sticky thread on how to animate

Post by SnipingCoward »

since i had to read that pr-devs are short on animators how about some1 posting a how to/tutorial in the community modding section?
this way we might get some committed ppl to support our beloved devs
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

you don't know how to animate, do you?

In Comp Tech class on Friday, 2 guys from a school came over and talked to us. they offered a 1 year, 60 hour/per week course on ether Animating or Modeling for getting into the industry.
cost: $27,000

(This is a quicker, high intensity course that is relatively cheap they tell me)
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

shouldnt this post be located in the modding section?
SnipingCoward
Posts: 2326
Joined: 2007-12-31 22:40

Post by SnipingCoward »

yes i have no clue how animation works - especially not for bf2 and what they mean when they say we need animators

this tut should only focus on bf2 animations (taking that models are already at hand - modeling should not be required?)
so no need to be industry compatable
RCMoonPie wrote:shouldnt this post be located in the modding section?
there is no suggestions section there ;)
Got a PROBLEM? Check this: PR:BF2 Installation Guide

Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ

"Hello, IT! ... Yes, have you tried turning it on and off again?"
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

'Teek' wrote:they offered a 1 year, 60 hour/per week course on ether Animating or Modeling for getting into the industry.
cost: $27,000
Weird strangers who approach you are not a basis for market knowledge. Yes, animating isn't easy, but we're not talking about real animating. TBH I haven't even used the BF2 animation editor, but we don't need to have an industrywide knowledge base. Just big enough to get someone to start doing some animating.
[R-CON]creepin - "because on the internet 0=1"
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Eitherway we REALLY need some animators.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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