Ideas of jdam!
Posted: 2008-02-05 12:26
Well, i havnt played in a while since im waiting for the "vanilla rush" to cool down.
I have seen jdams being dropped with little or no effect...
Ive seen tanks on the other side of a wall 2 meters from imapact being intact.
I where once next to a firebase, then a jdam dropped. there where no walls or anything like that, just pure ground and some cars, i wasnt hidden at all, but i didnt die, and i was 5 meters away from impactzone.
This is probably because the jdam is just one single bomb, We all know they the bf2 engine cant penetrate object, atleast not bombs...
So i thought why the jdam should be arain of bombs, Not literaly. Just codewize, the visual cloud should be there and you should only hear one bang, but codevize the optimal idea would be 1 bomb per meter in a 75 meter big circle blowing a 2 meter rectangle each, and should reack 20 meters up in the air,
This would look the same, but work more realisticly.
Ask if anythings unclear.
I have seen jdams being dropped with little or no effect...
Ive seen tanks on the other side of a wall 2 meters from imapact being intact.
I where once next to a firebase, then a jdam dropped. there where no walls or anything like that, just pure ground and some cars, i wasnt hidden at all, but i didnt die, and i was 5 meters away from impactzone.
This is probably because the jdam is just one single bomb, We all know they the bf2 engine cant penetrate object, atleast not bombs...
So i thought why the jdam should be arain of bombs, Not literaly. Just codewize, the visual cloud should be there and you should only hear one bang, but codevize the optimal idea would be 1 bomb per meter in a 75 meter big circle blowing a 2 meter rectangle each, and should reack 20 meters up in the air,
This would look the same, but work more realisticly.
Ask if anythings unclear.