Why does no one want to defend!?
Posted: 2008-02-09 02:50
Why does everyone constantly go 'capture that flag', 'we got this, we can cap that now' and so on?
Why does everyone constantly move off the flag, when they capture it and immediately heads out for the next ignoring the fact, that a enemy squad flanking them will capture it behind them?
Why after the enemy capturing flags 2 AAS groups back, squads still stay at the now uncaptureable flag in hopes of it magically defending itself and the others capturing themselves, so they can continue?
Why can everyone clear out of an area under 1 minute, but they need forever to pull back there?
Why does no one understand the meanings of 'retreat' 'return' 'pull back'?
And countless more.
I experienced two perfect scenarios for this:
Fools Road, Militia, everyone is tard rushing for the Train Depot/Warehouse while getting owned by GB scoped weaponry and highly skilled and cooperative squads, a bunch of lamers and a T62 are camping the Village and no one is nowhere near Estate or Heli base.
The British capture the Estate, ambush the solo T62 going in there thinking he'll pwn everyone, build a bunker and create an impenetrable fort out of Estate. Everyone goes 'wtf', then after 5 minutes they start attacking unorganized and going in with the marksman kits, only to be repelled off so hard, that you could actually go cry in a corner while watching it.
Lost the round badly, the team wasn't even able to get to Militia Bunker to defend it and out of 32 players sitting at the Militia main base, onyl 4 were actually defending the flag.
Today, RtK (Kyongan Ni*), commanding the USMC team, which at start successfully defends Airdrop and captures Kyongan Ni (since PLA wasn't even close to defending it), quickly shocks the PLA, gets Estate and moves onto PLA main from west. The Estate is left completely undefended and the entire PLA team pushes into there. The squads pull back to defend KN and attack Estate but with little success as everyone is lost.
One squad remains at PLA main and as I keep telling the SL to pull back and PLA team gets annoyed with them spawn raping.
The SL wants me to drop a JDAM (lol) on their main, so they can move in and capture it. Obviously he did not realize, that Estate has been captured and we were losing Kyongan Ni as everyone again went on attacking Estate. We won the round, but lost the Kyongan flag as no one even thought of "Hey lets go back, entrench ourself and let them come to us".
That SL refused to pull back and kept telling me he can go capture that flag. Come to think of it, he probably didn't notice this isn't Conquest mode.
Well, mostly no one ever thinks of that and if you tell everyone to defend one flag as commander to keep your team from losing tickets as they get slaughtered, everyone goes 'wtf, why all go there and sit, let's go and capture the flag!!". Obviously the first case proves, that once a flag is firmly defended, you'd need a very skilled and organized team to beat them.
Discuss.
Why does everyone constantly move off the flag, when they capture it and immediately heads out for the next ignoring the fact, that a enemy squad flanking them will capture it behind them?
Why after the enemy capturing flags 2 AAS groups back, squads still stay at the now uncaptureable flag in hopes of it magically defending itself and the others capturing themselves, so they can continue?
Why can everyone clear out of an area under 1 minute, but they need forever to pull back there?
Why does no one understand the meanings of 'retreat' 'return' 'pull back'?
And countless more.
I experienced two perfect scenarios for this:
Fools Road, Militia, everyone is tard rushing for the Train Depot/Warehouse while getting owned by GB scoped weaponry and highly skilled and cooperative squads, a bunch of lamers and a T62 are camping the Village and no one is nowhere near Estate or Heli base.
The British capture the Estate, ambush the solo T62 going in there thinking he'll pwn everyone, build a bunker and create an impenetrable fort out of Estate. Everyone goes 'wtf', then after 5 minutes they start attacking unorganized and going in with the marksman kits, only to be repelled off so hard, that you could actually go cry in a corner while watching it.
Lost the round badly, the team wasn't even able to get to Militia Bunker to defend it and out of 32 players sitting at the Militia main base, onyl 4 were actually defending the flag.
Today, RtK (Kyongan Ni*), commanding the USMC team, which at start successfully defends Airdrop and captures Kyongan Ni (since PLA wasn't even close to defending it), quickly shocks the PLA, gets Estate and moves onto PLA main from west. The Estate is left completely undefended and the entire PLA team pushes into there. The squads pull back to defend KN and attack Estate but with little success as everyone is lost.
One squad remains at PLA main and as I keep telling the SL to pull back and PLA team gets annoyed with them spawn raping.
The SL wants me to drop a JDAM (lol) on their main, so they can move in and capture it. Obviously he did not realize, that Estate has been captured and we were losing Kyongan Ni as everyone again went on attacking Estate. We won the round, but lost the Kyongan flag as no one even thought of "Hey lets go back, entrench ourself and let them come to us".
That SL refused to pull back and kept telling me he can go capture that flag. Come to think of it, he probably didn't notice this isn't Conquest mode.
Well, mostly no one ever thinks of that and if you tell everyone to defend one flag as commander to keep your team from losing tickets as they get slaughtered, everyone goes 'wtf, why all go there and sit, let's go and capture the flag!!". Obviously the first case proves, that once a flag is firmly defended, you'd need a very skilled and organized team to beat them.
Discuss.