Crysis - Project Reality

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Would you like to see Project Reality for Crysis

Yes i would...
11
23%
No i would not...
28
58%
I don't care...
9
19%
 
Total votes: 48

Stealth-Opertive
Posts: 32
Joined: 2008-02-10 00:16

Crysis - Project Reality

Post by Stealth-Opertive »

Hey, i've seen someone talk about a Tunnel/Cave system for afghan rebels well if the PR team would start on a Project Reality Mod for Crysis they could use the Voxel Tool in there to create tunnels (that's what it's made for) so maybe it wouldn't be such a bad idea to just make one more Bf2 release and than start on Crysis because the CryEngine2 is way better and the SandBoxEditor2 is also pretty simple to use... But the graphics are probably the best thing about the CryEngine2.. its just amazing. The multiplayer seems pretty good too but it could be even better if the Project Reality Team would make a Project Reality mod for it... and it also has standard destructable enviorments like trees and buildings/objects... so that would work out well with your thoughts about destroying stuff in Project Reality...

And i also have a question for the normal fans and other people on the forums: Would you like to see''Project Reality'' for ''Crysis''
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

bf2 rulez im only for it when bf3 will come out ;) (you know what i mean)
crysis is a good game but i am against pr for crysis.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

This has been asked about a thousand times already. The devs have stated there's not another engine out there that really support what they're striving for (64+ players, vehicle support, large maps etc.). Not to mention moving to a new engine (especially one such as Crysis) will simply alienate a good deal of an already pretty strong community (Including myself as I don't plan on spending the money to upgrade my system for Crysis specs anytime soon).
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

DEVs have repeatedly stated that they have no intention of moving to another engine. Case closed.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I for one wouldn't buy that steaming pile of **** fo playing PR.

If they're moving anywhere, I'd say it was BF3 - But so far, they don't plan to move!
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

hasnt this been discussed?...like allot lol
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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

SGT.JOKER wrote:hasnt this been discussed?...like allot lol
Like, super alot, kay?
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Spec
Retired PR Developer
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Post by Spec »

Locked for re-suggestion.

...

Gah, damn, still doesnt work.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

I say: No.
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I agree...already discussed...cased closed and locked several times....
waiting for same here.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

unless a engine has:

64 = or + players in one server
multi vehicle combat
squads
voip = or better than bf2
large maps

which sucks in a way as we slag the engine off but theirs nothing that can beat it
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

id rather not see PR on crysis, id rather see a normal mod for it like todays weapons, uniforms and stuff like that and not just tuned crysis stuff like the weird nanosuit...(its not enaugh protection for me in my opinion)
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

This has been suggested before, please use the search tool.

Locked

.. this is what's going to happen
Stealth-Opertive
Posts: 32
Joined: 2008-02-10 00:16

Post by Stealth-Opertive »

General Dragosh wrote:id rather not see PR on crysis, id rather see a normal mod for it like todays weapons, uniforms and stuff like that and not just tuned crysis stuff like the weird nanosuit...(its not enaugh protection for me in my opinion)
Well, that's what i mean... couldn't they remove the nano-crapsuit... and just make it a little more REAL...
Jaymz
Retired PR Developer
Posts: 9138
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Post by Jaymz »

gazzthompson wrote:unless a engine has:

64 = or + players in one server
multi vehicle combat
squads
voip = or better than bf2
large maps

which sucks in a way as we slag the engine off but theirs nothing that can beat it
That's basically the reason we won't be moving to crysis.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Stealth-Opertive
Posts: 32
Joined: 2008-02-10 00:16

Post by Stealth-Opertive »

[R-DEV]Jaymz wrote:That's basically the reason we won't be moving to crysis.
Well, you know.. i just came up with this because Bf3 won't be released untill 2060 so.. Crysis would have been atleast more next-gen... than bf2
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Crysis has the potential for realism, hopefully its ammo counter can be reworked, as it has a dry/wet reload system.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Isnt the question who would play this mod? The multyplayer for Crysis is nearly dead.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

And with over 600 people playing it on BF2 why move? They have released over 7 great releases and with a goal of making 1.0 they wont leave till 1.0 is done.
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eztonia
Posts: 200
Joined: 2007-07-11 10:52

Post by eztonia »

i would love to see PR in crysis put PR has too strong community in bf2.So if you want to see PR in crysis make it your self.
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