New twist on Civie class ...

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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

New twist on Civie class ...

Post by RCMoonPie »

Did a quick search and didnt see anything jump out like my description....

I like the idea of a different class of civie on the insurgent maps.

Possibly one that is on the Brits side that looks identical to the insurgent civie...but he is a Brit sympathizer.
If he found a cache....he could mark it on the map for the Brits to see. He could only carry the same load-out as the existing civie, except I would give him more bandages to also aid the Brit wounded.
I would also give him blue tags....for both Brit and insurgent sides to see....this way the insurgents would not be looking to kill him....but if they observed him giving First aid to, and giving away caches to the Brits, they will have identified him as being a sympathizer to the enemy. They could then take "recourse", and also get points for the kill.
Flip-side for the Brits...if they observed a civie giving away their position or movements...they could make a "capture" with the knife.(same action as in game currently)
But this would force the Brits to make a possitive ID. If they knife a friendly civie they are penalized as normal.

I would also set ALL civilians names during game-play to have the tag "civilian" instead of their personal name, regardless of Brit or Insugent . This way no one could check the player roster during the game to know what civie was on which ever side.

This would enhance the game play by forcing folks to observe the behavior of civies, and force them to make a choice of whether they are friend or foe.
Sometimes the choice is right....sometimes its wrong.
This is reality. 8)
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Post by Symplify »

You couldn't really ID a person, what if they are not in your squad? No VoIP. Typing will work spectacularly. If you want to stand still in the middle of a street or the desert to type an ID question at a civvie who'll just run away, feel free, but don't force the rest of us to.
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RCMoonPie
Posts: 471
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Post by RCMoonPie »

Symplify wrote:You couldn't really ID a person, what if they are not in your squad? No VoIP. Typing will work spectacularly. If you want to stand still in the middle of a street or the desert to type an ID question at a civvie who'll just run away, feel free, but don't force the rest of us to.
You basically want to know how you ID?
This was explained in my initial post....you would identify them by the behavior of their game-play! Observation. ;-)
From the Brit perspective, If they are throwing rocks or sighting you with the binos....its a good chance they are sympathetic to the insugents. :roll: You may want to get your knife out if they are within reach.
But, if a civie gets within knife distance(which the insurgent civie most likely wouldnt do)and offers you a bandage or tries to lead you to a weapons cache or point out an enemy position, he is most likely a friendly civie. ;-)
But if you are an insurgent, and you see a civie giving bandages or leading a group of Brits to a cache area, You may want to take that civie out. But be observant...you dont want to take out a civie that is sympathetic to your cause.

as to your typing comment....Why you would just be standing anywhere and typing, is beyond me.
You are not being "forced" to type anything!
Its really easy if you are playing in a realistic manner...checking your fire...and just observe the civie's actions before firing or knifing...they will stand out enough that they identify themselves.

Once again this adds realism to the civilian class, and another degree of realism to game-play.
Last edited by RCMoonPie on 2008-02-10 09:33, edited 1 time in total.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
General Dragosh
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Joined: 2005-12-04 17:35

Post by General Dragosh »

I suggested such topic some time ago(3 months maybe but not sure)
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Great.

Do you agree or disagree?
Like or dislike?

*please direct me to the thread where you posted...didnt see it
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Dunehunter
Retired PR Developer
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Post by Dunehunter »

Even though I like the idea, I am 99,99% certain that it will be hard-coded, sorry.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
RCMoonPie
Posts: 471
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Post by RCMoonPie »

[R-MOD]dunehunter wrote:Even though I like the idea, I am 99,99% certain that it will be hard-coded, sorry.
How so?
What does "hard-coded" mean anyway...I play games and make suggestions for them...I dont design them. :wink:
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Dunehunter
Retired PR Developer
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Post by Dunehunter »

It means that because the PR Developers can't access the actual source-code, they have to change things through the python code, which doesn't go as "deep", meaning that there are many things they simply can't change, and I am pretty sure that this is one of them.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
General Dragosh
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Post by General Dragosh »

Here, isnt exactly the same as yours but similar

My retardo thread

And i think its a nice idea ! :mrgreen:
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

There are some similarities...
But I like mine better. LOL
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I like this idea, along with the other one about searching civvies for weapons.

Though my mind does scream hardcode and it seems like it'd be difficult to do I'm sure there's a way around it...

OOOO how about a Civvie kit that can be picked up by the brits? he'd look just like an insurgent to all the other chaps... BUT you see this fellow jogging around with some british and he isn't visible on the map... What are you going to do? :P KILL THE TRAITOR!!! :D

Anyhow I fully support this suggestion :D it would be difficult and complicated but if we can figure out a way it can be done then things will get far far more interesting whilest fighting insurgents

Tbh My first thought when I read about civvies was Cool! someone who can help the brits :P
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RCMoonPie
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Post by RCMoonPie »

This way it would have negatives and positives that are equal for both sides. ;)
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
BloodBane611
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Post by BloodBane611 »

TBH I am a big fan or removing nametags entirely. Having blue tags when civis are seen by both sides is impossible, but no names means you have no way of telling without opening up your map.

The only reason I would object is that, on Al Basrah, it might be too much to give the brits a class that can basically freely roam around looking for spawnpoints and weapons caches. They already have a huge firepower advantage, they don't need anything more.
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

BloodBane611 wrote:TBH I am a big fan or removing nametags entirely. Having blue tags when civis are seen by both sides is impossible, but no names means you have no way of telling without opening up your map.

The only reason I would object is that, on Al Basrah, it might be too much to give the brits a class that can basically freely roam around looking for spawnpoints and weapons caches. They already have a huge firepower advantage, they don't need anything more.
The civies, if found out, can be killed by the insurgents though.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

[R-MOD]dunehunter wrote:It means that because the PR Developers can't access the actual source-code, they have to change things through the python code, which doesn't go as "deep", meaning that there are many things they simply can't change, and I am pretty sure that this is one of them.

I see...
so which part of my proposal is hardcoded?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

I like this idea solely for the fact that a smart civi on ins side could keep the insurgents informed about brit squad locations and make some awesome ambushes. If it was implemented I think more caches would need to be added.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Death_dx wrote:I like this idea solely for the fact that a smart civi on ins side could keep the insurgents informed about brit squad locations and make some awesome ambushes. If it was implemented I think more caches would need to be added.
I guess....but this is the purpose of the civie already to a dgree.
;)
But with my proposal, each side would have a civie class.....and you wouldnt know which civie was on what side....unless you saw them aiding the other side.....or yours.. :)
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

i really like the idea of having a Brit friendly civie, I doubt it that it couldnt be done, but I do think that the Brits have enough of the advantage in terms of weapons and vehicles, giving them a friendly too would be pushing it. But I do like the idea.
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