I have a load of suggestions and also extensions to other peoples suggestions that I personally think would make the mod much better. Since I have a bunch of things to list I wasn't sure what to do about making a new thread for each category or what but I decided to just make one thread so it's less of a bother to forum members if I'm being an idiot in suggesting all of this. Yes, I know you're supposed to search the forum to check if things have been brought up before or are hardcoded and I KNOW a lot of this already has been suggested or answered but I don't really want to waste time checking every single thing. If it was just one suggestion I would but I think it's fine to not check in this case because I'm pretty sure some of this stuff hasn't been brought up before so PLEASE just bare with me and just ignore (or correct me) on the things that have been answered or are hardcoded and stuff.
I know I look like a total noob and bossy arse just randomly joining a community forum and throwing a huge list out there and it has always bothered me when I'm a veteran of other forums and I see someone do it but since there's a suggestion area here and I'm explaining all this before I list the suggestions I thought it'd be okay. Please forgive me for any stupidity I show in this post and feel free to correct me on anything I do wrong. I hope you welcome me to the forum despite any of the possible wrong-doings of making this thread.
Anyways, now that I've explained all that, here are my suggestions and extensions to other suggestions:
Limited kits
My proposal here is that ALL kits should be limited and requestable and based on a ratio of how many players are on the server. Not only that but the ONLY kit that EVERY faction/army would be able to spawn with would be an unequipped soldier/person with only 1 or 2 field dressing packs and they can't use or ride in vehicles. This would solve the problems of somebody just magically spawning behind you and killing you and also being able to just magically learn a completely different and new set of skills right after you finished healing or repairing something.
Some kits would work differently though and not be based on how many people are on the server but how many vehicles of that type there are on each team. (Example: There would only be six pilot kits if there was 4 jets and 2 helicopters on the team)
Spawn points and flags
-If a friendly is within 5 or 10 meters of an enemy spawn point then nobody can spawn at it. This also goes for the other way around of course.
This suggestion is even more out there and would have a much greater effect on gameplay (good or bad, you decide
Yes, I know that would be a huge change and you'd have to change a lot of other things along with it too, like rallies for instance. The thing is I think all the changes resulting from this would be positive for getting realistic (and fun imo) gameplay.
Some things I could think of that this would promote would be better transportation and the squad sticking together while being transported and also on foot. It would also make medics MUCH more valuable and useful since their job would be to keep the whole squad alive since dying would result in you spawning at a main base area.
Kit items
-Would be cool, even if it sacrifices realism, if all the weapons and stuff were pretty balanced. Right now it seems like the M16 pwns everything. I mean heck, if you have to make other weapons less accurate at least make them do more damage than the M16 since they are higher caliber, or even if they aren't do it for teh gameplay!
-I'd like to see the grapple in more kits, it would be nice for spec ops, they don't really need that smoke after all.
-Some Heavy AT changes such as no locking sound and the ability to lock onto targets because of their heat. Oh yeah, and a fancy thermal sight. You should be able to switch between two firing modes: Direct fire where you can just aim the missile and shoot it at something or Plunging fire where you lock the missile onto a large heat source and when you fire it the missile would travel up into the sky a bit then plunge down onto the target. The plunging fire should do more damage than direct fire.
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YES, I know this would make them really powerful against vehicles, but there could be a solution: Read the vehicle section about Rocket launchers on APCs.
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This is all just based on how I think they are in real life, if I'm wrong please feel free to correct me and ignore this suggestion.
-Soflam laser working like an actual laser. -.- Not sure how the hardcoding effects how you can make this but can't you just make the Soflam shoot really fast projectiles like a machine gun and when they hit something it spawns a target box (that lasts one second unless it's moved) that is moved to where the newest projectile hits. if the target box moves instead of being replaced then wouldn't it solve the problem of the laser guided missiles losing their lock on when the target box is replaced.
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Sorry if that sounds extremely stupid and is impossible to code, I'm no coder.
-Multi-player-deployables. For example if you have maybe two engineers or something then you can deploy a mortar but you both have to be there to operate it.
Bleeding out and dying
-The 'Critically Wounded' state should last much longer, like about a whole minute. (This complements my spawn point suggestion and make medics more useful for that)
-No LSD screen from bleeding out. Instead the screen should just get darker and darker until you bleed to death and fall asleep at which point the screen is completely black.
-When you die the screen should go completely black and you should hear nothing. Would be an awesome effect if something menacing blows you up, the screen would just go blank and quiet and you'd be like: WTF?
-The soldier shouldn't yell when he dies but only when surviving a gunshot. This way you can make stealthy knife kills and silenced pistol headshots and also silent deaths from being sniped. Also it isn't very realistic to yell while bleeding to death or dying from blood loss.
Running
Why the heck is there a stamina bar? If you're life really depended on it you could run for a long time and that's how it should be in PR too and that is why I suggest this. Instead of a stamina bar that runs down and then you magically can't run anymore how about making it run down -but- the more it runs down, the worse your vision gets. Like maybe the first 1/2 of the bar you have clear vision but the second half is when your screen starts getting darker and darker (to a limit of course) and by the time it hits the bottom you can still run -but- you just get stuck with LSD vision. It could be made to where every second you run with LSD vision you have to wait 2 more seconds to lose it or something. Yeah sure someone could run across the whole map but then you'd have to wait forever to lose it. Maybe if that is too good (to be able to run across the whole map) limit it in some way, but this is the basic idea.
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Btw I got this idea from the part in Black Hawk Down where the soldiers were running along side the vehicles forever and started vomiting and stuff while running.
Vehicles
-This probably isn't possible but there may be some kind of loophole or trick to get it to work: Have some kind of system where the person with the higher score gets first dibs on jets and stuff. This way it influences pilots to be helping the team while the jet isn't up yet and you don't get people at the airbase for a full twenty minutes waiting.
-Rocket launchers on APCs. I heard they were removed because of gameplay reasons that the devs wanted the tanks to be pretty menacing. There could be a solution though, just make the smoke screens that vehicles deploy more effective and have it block all ability to lock on and also make the missile swerve off course.
-Make helicopter co-pilots useful. There were good suggestions in another thread about this but I have one more to add: they should be able to deploy rope that soldiers can slide down. Maybe have it to where when the helicopter is above five feet over the ground and the rope is deployed (it gives a text and verbal message to the riders) anyone who exits the vehicle will latch onto the top of the rope.
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Ah **** I was reading the "Already Suggested" thread and the fastropes are hardcoded, but I'll leave this anyways.
-Have some kind of vehicle that can go really high really easy to deploy spec ops with their newly planned parachutes! D:
-Scoped 50 cal on tank maybe?
Maps
The map design for almost all the maps has been bothering me. Now before you think I'm insulting your map making skills, I'm not. It's just a few aspects that don't directly have to do with your map making abilities. First off are the dang bases in the corners of maps, I'm not too sure what the max map size is so this might be unavoidable but when you put bases in the corners of maps it cuts off a huge selection of possible strategies. This is also a problem with some (just some) of the other flags in the open too, there just aren't enough strategic possibilities to assault the bases because of the lack of varied terrain.
The other thing I wanted to bring up was the maps ported in from vanilla with very few changes (like vehicles). Imo you should have no vanilla ported maps in the game just simply because they weren't designed with PR in mind and even if they do work with PR's gameplay I still don't think they fit in the mod. :\ This brings up another thing that has to do with my other mapping suggestions too, I think you should just have a limited number of maps for the mod in general. Like just 5 in all. If it's like this then you can focus way more on the individual maps and polish the gameplay for each one way more, this would help with the suggestion I brought up earlier about each flag base not having enough possible strategies. It would also guarantee they are played more often and you could get rid of the unpopular ones.
Surrendering
Well since a bunch of games end up with one team down to the last flag with a really low number of tickets and pinned down which isn't fun at all I think commanders should just be able to surrender to the enemy and just lose all tickets and end the round. This point of the game isn't fun at all anyways and a lot of people end up just leaving the server which sucks so instead of waiting a couple mins to end the game how about let the commander surrender under certain circumstances. Maybe just something simple like if you are down to the last flag and have under a hundred tickets.

