Map Update Delay
Posted: 2008-02-12 17:19
Disclaimer - I've checked the *** thread and done a google search (keywords: map delay update site:realitymod.com -removal -0.7) and turned up a blank, though I find it hard to believe it's NOT been suggested before:
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Okay, hot on the heels of the minimap removal comes Masqi's suggestion to once again irritate the hell out of 60% of PR's playerbase:
Changes to the Main/M-key Map.
I have no idea if it's hardcoded, doable but a bugger to code, or anything. Basically, I'm posting because I like the idea not because I know anything about whether or not it's actually possible.
Now, this will be very similar (read: identical) to a post I just made in the "Should unit locations be entirely removed from the map?" thread, but I figured I'd actually post it as a suggestion instead of just "this is what I'd like". So:
So, here's the suggestion:
That the "M" map becomes a map that shows the locations of all armoured vehicles, aircraft and squad leaders, after a delay short delay, with the delay time based upon the individual unit's speed.
The idea would be that over any given period, all units on the map would be *roughly* in the area indicated to the map's user, within a given radius.
For example:
Tanks move relatively slowly, so their position could be updated relatively slowly. Aircraft move very quickly, so their position would be updated very quickly. Either way, you don't get an instant fix on their position via your map.
For infantry, only squad leaders would be visible on the map; reflecting the fact that most individual infantrymen are not in continuous radio contact with the chain of command.
The delay in updating the map would represent several elements of realism:
- The delay in communication from an individual unit, through the chain of command and back down again, to every other individual unit.
-The general faffing around and battle-confusion.
-Mistakes in navigation and positional reporting made by individual units
In short; it would further model the so-called "fog of war"; a serious battlefield problem even in today's era of GPS and digital radio communications.
As a result of the system, checking your map would enable an infantryman to know that there's a friendly tank somewhere in his area, but not exactly where it is. (That tank he can hear on the next block over may be the friendly one, it might not...)
Likewise, the tank commander would know that there's a friendly squad tasked to operate in the same area - because he can see the Squad Leader icon on his map - but he doesn't know exactly where the SL is, and he doesn't know exactly where all his troops are.
In order to minimize friendly fire, both the tank and the infantry would have to be wary. The tank has to hold his fire on making visual contact to ensure it's a hostile, and the infantry should stay close to their squad leader in order to help the tank recognise them as part of the infantry unit he should be aware of.
An example of the timings and distances is as follows. These are VERY back of the envelope, m'kay?
0.4 minute update for SLs (30s)
0.3 minute update for heavy vehicles (18s)
0.2 minute update for light vehicles (12s)
0.1 minute update for helicopters (6s)
.03 minute update for jets (2s)
With example speeds and distances as follows (I have no idea to what extent PR currently reflects these relative values, so again - very VERY back of the envelope:
UNIT -> SPEED Kph -> SPEED M/s -> Maximum possible distance from "last reported position" (unit's marker on the map)
-----------------------------------------------------------------------------------
MEC Civililan walking ------> 5km/h ----> 1.3m/s -----> 31m
PLA Infantryman jogging -> 20km/h ---> 5.5m/s ----> 132m
MIL T-62 ---------------------> 40km/h ---> 11.1m/s ---> 199m
MEC Vodnik -----------------> 60km/h ---> 16.6m/s ---> 200m
USMC Apache ---------------> 150km/h -> 41.6m/s ---> 250m
GB Eurofighter --------------> 500km/h -> 138.8m/s --> 277m
-----------
Okay, hot on the heels of the minimap removal comes Masqi's suggestion to once again irritate the hell out of 60% of PR's playerbase:
Changes to the Main/M-key Map.
I have no idea if it's hardcoded, doable but a bugger to code, or anything. Basically, I'm posting because I like the idea not because I know anything about whether or not it's actually possible.
Now, this will be very similar (read: identical) to a post I just made in the "Should unit locations be entirely removed from the map?" thread, but I figured I'd actually post it as a suggestion instead of just "this is what I'd like". So:
So, here's the suggestion:
That the "M" map becomes a map that shows the locations of all armoured vehicles, aircraft and squad leaders, after a delay short delay, with the delay time based upon the individual unit's speed.
The idea would be that over any given period, all units on the map would be *roughly* in the area indicated to the map's user, within a given radius.
For example:
Tanks move relatively slowly, so their position could be updated relatively slowly. Aircraft move very quickly, so their position would be updated very quickly. Either way, you don't get an instant fix on their position via your map.
For infantry, only squad leaders would be visible on the map; reflecting the fact that most individual infantrymen are not in continuous radio contact with the chain of command.
The delay in updating the map would represent several elements of realism:
- The delay in communication from an individual unit, through the chain of command and back down again, to every other individual unit.
-The general faffing around and battle-confusion.
-Mistakes in navigation and positional reporting made by individual units
In short; it would further model the so-called "fog of war"; a serious battlefield problem even in today's era of GPS and digital radio communications.
As a result of the system, checking your map would enable an infantryman to know that there's a friendly tank somewhere in his area, but not exactly where it is. (That tank he can hear on the next block over may be the friendly one, it might not...)
Likewise, the tank commander would know that there's a friendly squad tasked to operate in the same area - because he can see the Squad Leader icon on his map - but he doesn't know exactly where the SL is, and he doesn't know exactly where all his troops are.
In order to minimize friendly fire, both the tank and the infantry would have to be wary. The tank has to hold his fire on making visual contact to ensure it's a hostile, and the infantry should stay close to their squad leader in order to help the tank recognise them as part of the infantry unit he should be aware of.
An example of the timings and distances is as follows. These are VERY back of the envelope, m'kay?
0.4 minute update for SLs (30s)
0.3 minute update for heavy vehicles (18s)
0.2 minute update for light vehicles (12s)
0.1 minute update for helicopters (6s)
.03 minute update for jets (2s)
With example speeds and distances as follows (I have no idea to what extent PR currently reflects these relative values, so again - very VERY back of the envelope:
UNIT -> SPEED Kph -> SPEED M/s -> Maximum possible distance from "last reported position" (unit's marker on the map)
-----------------------------------------------------------------------------------
MEC Civililan walking ------> 5km/h ----> 1.3m/s -----> 31m
PLA Infantryman jogging -> 20km/h ---> 5.5m/s ----> 132m
MIL T-62 ---------------------> 40km/h ---> 11.1m/s ---> 199m
MEC Vodnik -----------------> 60km/h ---> 16.6m/s ---> 200m
USMC Apache ---------------> 150km/h -> 41.6m/s ---> 250m
GB Eurofighter --------------> 500km/h -> 138.8m/s --> 277m