ie:
Rifleman
LMG Gunner
Grenadier
Squad Leader
Light AT soldier (LAWs)
Heavy AT soldier (Javelins)
HMG Gunner
Combat Engineer
Combat Medic
Designated Marksman
Sniper
Mortar Crew
Air vehicle Pilot
Ground vehicle Pilot
Artillery Crew
Platoon Leader
Combat Air Controller (Laser Designator)
etc.
Right there, off the top of my head, I made up 17 classes (more than double what vanilla BF2 supports)
I could see doubling that too.
Now I know people think that this will lead to rampant team killing because Jonny Joe wants Bobby Barnes' kit. This is why I made this thread, so the community could put forth their ideas on how to make this work (if you want it at all)
At the "main" spawn, there would be a "barracks" type building where the soldier spawn in to get outfitted, (could make it more realistic, think of some ideas) there would be kits (on the ground, a shelf, lockers, whatever) that you pick up, or you can keep your starting kit (the basic rifleman).
This idea would work well with a limited spawning system (where you can't spawn at every CP) because if you wanted a more "advanced" kit, you would have to spawn at your main to get one.
Trying to implement kit restrictions is a tough one.
So I ask the community for some ideas on how to make it work (in the realm of pickupable kits, if you please
As for right now, I think making an infinite supply of the kits at the main base is an easy solution.
Your thoughts?



