Here are some things that came to mind (sorry if they have been mentioned):
Helicopters take FOREVER to shoot down with the AA vehicles. I think they need to go down a bit faster.
I love the idea of different types of tank ammo, but I am not reeally familiar with the acronyms, so I just guessed that the HEAT (sp?) were anti-armor and the APblahblah were anti-personel?? Same thing in APC's. Maybe something in parentheses like anti armor or anti-personel, or a guide on your homepage covering such intricacies to help the new player.
I'd love to see alot more urban infantry based CQC maps with no vehicles whatsoever.
SAWS are god. I have been pinned down multiple times by SAWS and my MEC weapons were not accurate enough to take them out. I wouldn't have a problem with their accuracy if the other support weapon was just as accurate.
I think for the sake of balance, despite being somewhat unrealistic, the non-Marine weapons need to have equivalent accuracy/damage as the Marine weapons. Or some weapons from one side better and some from the other side better. America's Amy did this well, since both sides were America but looked like ak-47 weilding terrorists to the other team. Balance supercedes reality IMO here.
I have fired an M4 in real life, and I must say that it is much more accurate in real life than in the game. The recoil seems to be too high as well. Of course it shouldn't be as accurate as the full barrel length M16, but I think it needs to be made quite a bit more accurate.
Spec-ops guns, as we know had their advantages in vanilla due to their accuracy and full auto mode. However in PRMM, we know these weapons are used in CQC in real life, so for reality's sake it wouldn't make sense to make them more accurate than assault rifles with longer barrels. And in PRMM the lethality of the weapons negates the benefits of full auto mode, when burst fire now does the job just fine. Since this isn't rainbow six room-to-room searches, this leaves us to wonder what good the spec ops guns are. I think a couple things could help them. Make them SLIGHTLY less accurate at long range than the AK-47/101 and M16 (which would still be an accuracy improvement) and make them quieter, by 30%, 50%, 75%, 90% whatever so the enemy has a much hader time locating where the fire is coming from. This makes sense since spec ops use supressors and would give the weapons a reason to exist in this game again.
I have heard you are working on the sniper rifle, cause I was really looking forward to the sniping apect of the game. The only sniper rifle worth anything in vanilla BF2 is the M24. I would LOVE to have a semi auto sniper rifle that goes where you aim it, or the barret (biggest dissapointment to me in BF2, as it is my favorite weapon) that is as accurate as in real life and has the ability to take out lightly armored vehicles like in real life. Needless to say, the sniper rifles didn't shoot where I aimed.
I would really say, just make all the guns but the SAW more accurate. And possibly bring the SAW down a notch in accuracy at long distance, or at least make the other support weapon equivalent in accuracy and damage.
I think despite the lack of realism, it would make the game more fun for it to display who you killed and who killed you, since this is a rather tight community and people know each other. I just think the fun factor overrides the realism factor.
I know you guys left out the crosshair when you aren't using iron sights intentionally for the realism aspect, I think it might be better to just leave a dot there cause I guarantee you when this mod becomes popular, it will lead to what has happened in past games where people just stick a dot on the middle of their monitors, defeating the purpose of no corsshairs.
Sorry for the long post. Keep up the good work guys and I look forward to playing with you on the servers


