Dying

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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cfschris
Posts: 464
Joined: 2008-01-21 22:21

Dying

Post by cfschris »

How about putting in a more realistic death sequence in PR?

Scenario 1: You are blown to bits by an IED, instant death. The camera goes to third person and you see your body fly away.
REALISTIC FIX: In real life, Shouldn't all sound and vision go away instantly? You should get a totally white screen, no sound. Something like that. But being able to see after death is very unrealistic.

Scenario 2: Bleeding to death. When you lose enough blood, your vision gets all blurry and distorted. This, in fact, does NOT happen in real life to your vision when you are hurt by blood loss.
REALISTIC FIX: Grey out slowly to a blackout. There is no vision distortion associated with blood loss. Only grey outs and then the blackout.

Scenario 3: Another blood loss. You still hear sound around you clearly when bleeding out, in addition to blood loss.
REALISTIC FIX: The sound of your surroundings should be fading out accordingly, instead of staying at the normal amplitude until death.

Scenario 4: Another blood loss one. Once you blackout completely (references to scenario 2), shouldn't you see the "light at the end of the tunnel" as all people with near death experiences describe seeing?

If all this could be implemented, It would make death completely realistic!
Last edited by cfschris on 2008-02-18 17:22, edited 1 time in total.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

It would make the death completely realistic!
I lol'd
But still good (if oft-suggested) ideas
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Post by cfschris »

oops, "the death". Typo! Edited!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

I agree. Not sure about the tunnel light thingy, seems not very important and i dont know in how far its confirmed by scientists (not that i would know anything about that), but the rest sounds very good.

Sadly, this is not the first time someone posted this. Afaik, the devs want it too and are working on it.
LordSquiffy
Posts: 65
Joined: 2007-10-23 07:58

Post by LordSquiffy »

or maybe you could show an animation of an angel floating down and taking you by the hand, smiling sweetly, and gently bearing you aloft............oh please, give me strength!!!
Without a rider a horse is a charger of the Gods. But a man without a horse will only ever be a man.
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ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

the only one i really agree with is the first one...being able to see ur body in 3d after death. we've all used the 3d death cam to spot out incoming enemy troops right?
just having that black screen or maybe something else will prevent that
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"These things we do that others may live"
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

they're all good ideas (Y)
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Agreed. I really like being hit = grey vision. I remember playing WWII and that's exactly what happens when you're shot. It really makes it difficult to fight properly.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Anything is better than death cam.
[R-CON]creepin - "because on the internet 0=1"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

I'm sure this has been resuggested

I would say that this needs some fact checking, for example near death experiences- not every1 sees tunnels, angels, michael jackson or whatever.

According to the AVPU (aware, responsive to voice, responsive to pain, unresponsive) system I am under the impression that hearing isn't the last sense to go.

I think this system is trying to be too detailed, and has missed out the details as a result (ironic). I'd expect the current distortion effect was used because the devs have had problems finding animators for better effects
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Can I give a little teeny weenie almost wink? No. But i can say just wait a bit, not to mention some of these have been suggested already...
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

[R-CON]OkitaMakoto wrote:Can I give a little teeny weenie almost wink? No. But i can say just wait a bit, not to mention some of these have been suggested already...
I hate you :P But as long as it isnt the wink smilie...
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Post by cfschris »

Dr2B Rudd wrote:I'm sure this has been resuggested
I would say that this needs some fact checking, for example near death experiences- not every1 sees tunnels, angels, michael jackson or whatever.
How do you KNOW?! Have you nearly died lately? :? ??:
Dr2B Rudd wrote: I think this system is trying to be too detailed, and has missed out the effects
Not detailed, realistic :wink:
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