Dying
Posted: 2008-02-18 17:16
How about putting in a more realistic death sequence in PR?
Scenario 1: You are blown to bits by an IED, instant death. The camera goes to third person and you see your body fly away.
REALISTIC FIX: In real life, Shouldn't all sound and vision go away instantly? You should get a totally white screen, no sound. Something like that. But being able to see after death is very unrealistic.
Scenario 2: Bleeding to death. When you lose enough blood, your vision gets all blurry and distorted. This, in fact, does NOT happen in real life to your vision when you are hurt by blood loss.
REALISTIC FIX: Grey out slowly to a blackout. There is no vision distortion associated with blood loss. Only grey outs and then the blackout.
Scenario 3: Another blood loss. You still hear sound around you clearly when bleeding out, in addition to blood loss.
REALISTIC FIX: The sound of your surroundings should be fading out accordingly, instead of staying at the normal amplitude until death.
Scenario 4: Another blood loss one. Once you blackout completely (references to scenario 2), shouldn't you see the "light at the end of the tunnel" as all people with near death experiences describe seeing?
If all this could be implemented, It would make death completely realistic!
Scenario 1: You are blown to bits by an IED, instant death. The camera goes to third person and you see your body fly away.
REALISTIC FIX: In real life, Shouldn't all sound and vision go away instantly? You should get a totally white screen, no sound. Something like that. But being able to see after death is very unrealistic.
Scenario 2: Bleeding to death. When you lose enough blood, your vision gets all blurry and distorted. This, in fact, does NOT happen in real life to your vision when you are hurt by blood loss.
REALISTIC FIX: Grey out slowly to a blackout. There is no vision distortion associated with blood loss. Only grey outs and then the blackout.
Scenario 3: Another blood loss. You still hear sound around you clearly when bleeding out, in addition to blood loss.
REALISTIC FIX: The sound of your surroundings should be fading out accordingly, instead of staying at the normal amplitude until death.
Scenario 4: Another blood loss one. Once you blackout completely (references to scenario 2), shouldn't you see the "light at the end of the tunnel" as all people with near death experiences describe seeing?
If all this could be implemented, It would make death completely realistic!