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Dying

Posted: 2008-02-18 17:16
by cfschris
How about putting in a more realistic death sequence in PR?

Scenario 1: You are blown to bits by an IED, instant death. The camera goes to third person and you see your body fly away.
REALISTIC FIX: In real life, Shouldn't all sound and vision go away instantly? You should get a totally white screen, no sound. Something like that. But being able to see after death is very unrealistic.

Scenario 2: Bleeding to death. When you lose enough blood, your vision gets all blurry and distorted. This, in fact, does NOT happen in real life to your vision when you are hurt by blood loss.
REALISTIC FIX: Grey out slowly to a blackout. There is no vision distortion associated with blood loss. Only grey outs and then the blackout.

Scenario 3: Another blood loss. You still hear sound around you clearly when bleeding out, in addition to blood loss.
REALISTIC FIX: The sound of your surroundings should be fading out accordingly, instead of staying at the normal amplitude until death.

Scenario 4: Another blood loss one. Once you blackout completely (references to scenario 2), shouldn't you see the "light at the end of the tunnel" as all people with near death experiences describe seeing?

If all this could be implemented, It would make death completely realistic!

Posted: 2008-02-18 17:18
by $kelet0r
It would make the death completely realistic!
I lol'd
But still good (if oft-suggested) ideas

Posted: 2008-02-18 17:20
by cfschris
oops, "the death". Typo! Edited!

Posted: 2008-02-18 17:24
by Spec
I agree. Not sure about the tunnel light thingy, seems not very important and i dont know in how far its confirmed by scientists (not that i would know anything about that), but the rest sounds very good.

Sadly, this is not the first time someone posted this. Afaik, the devs want it too and are working on it.

Posted: 2008-02-18 17:26
by LordSquiffy
or maybe you could show an animation of an angel floating down and taking you by the hand, smiling sweetly, and gently bearing you aloft............oh please, give me strength!!!

Posted: 2008-02-18 17:36
by ConscriptVirus
the only one i really agree with is the first one...being able to see ur body in 3d after death. we've all used the 3d death cam to spot out incoming enemy troops right?
just having that black screen or maybe something else will prevent that

Posted: 2008-02-18 18:15
by Mora
they're all good ideas (Y)

Posted: 2008-02-18 20:42
by milobr
Agreed. I really like being hit = grey vision. I remember playing WWII and that's exactly what happens when you're shot. It really makes it difficult to fight properly.

Posted: 2008-02-18 22:23
by BloodBane611
Anything is better than death cam.

Posted: 2008-02-18 23:09
by Rudd
I'm sure this has been resuggested

I would say that this needs some fact checking, for example near death experiences- not every1 sees tunnels, angels, michael jackson or whatever.

According to the AVPU (aware, responsive to voice, responsive to pain, unresponsive) system I am under the impression that hearing isn't the last sense to go.

I think this system is trying to be too detailed, and has missed out the details as a result (ironic). I'd expect the current distortion effect was used because the devs have had problems finding animators for better effects

Posted: 2008-02-19 00:29
by OkitaMakoto
Can I give a little teeny weenie almost wink? No. But i can say just wait a bit, not to mention some of these have been suggested already...

Posted: 2008-02-19 15:52
by Spec
[R-CON]OkitaMakoto wrote:Can I give a little teeny weenie almost wink? No. But i can say just wait a bit, not to mention some of these have been suggested already...
I hate you :P But as long as it isnt the wink smilie...

Posted: 2008-02-19 22:49
by cfschris
Dr2B Rudd wrote:I'm sure this has been resuggested
I would say that this needs some fact checking, for example near death experiences- not every1 sees tunnels, angels, michael jackson or whatever.
How do you KNOW?! Have you nearly died lately? :? ??:
Dr2B Rudd wrote: I think this system is trying to be too detailed, and has missed out the effects
Not detailed, realistic :wink: