Require planes to land to rearm?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sig215
Posts: 6
Joined: 2005-11-29 13:39

Require planes to land to rearm?

Post by Sig215 »

Maybe even go as far as needing a support troop for rearming. That's what every other vehicle has to do, why would you let the most deadliest weapons in the game be able to rearm in a split second while going 300 mph over an airfield?

This way, the air would still be extremely powerful, but it would require a team effort, and isn't that what this mod is trying to encourage?
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

I like the idea of them having to land, though they will be very vunerable to an enemy aircraft strafing the runway. The speed increase/decrease will need to be changed. Landing a jet in BF2, as of now, is a pretty difficult task ( not saying it should be easy), but the runway would need to be considerably longer. Or tweak the aircraft in a similar way like they were in DC. Of course not as easy, but at least it was doable
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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

As it stands, this would ruin jets completely. Now, I agree that they should be changed because they are overpowered, but not made useless. I think jets should just have to fly in lower and slower to rearm, kind of like what iti takes to repair.
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

[R-DEV]CobraPhantom']I like the idea of them having to land, though they will be very vunerable to an enemy aircraft strafing the runway. The speed increase/decrease will need to be changed. Landing a jet in BF2, as of now, is a pretty difficult task ( not saying it should be easy), but the runway would need to be considerably longer. Or tweak the aircraft in a similar way like they were in DC. Of course not as easy, but at least it was doable[/quote] I have to disagree with landing being hard, it requires little skill :) . The main thing is, timing. you need to know when to slow down, its also helps if you are good at judging distances, the problem with landing is that the slower you touch the runway, the more damage you take :| , so its good to find the sweet spot. As with Landing to re-arm, im all for it, it actually gives us pilots a small advantage with Air to Air engagements, if this is put in the mod, i already have a tactic for it wrote:As it stands, this would ruin jets completely. Now, I agree that they should be changed because they are overpowered, but not made useless. I think jets should just have to fly in lower and slower to rearm, kind of like what iti takes to repair.
oh come on, its not going to ruin the planes, its gonna actually take some skill to do it and to cope with the possible advantages and disadvantages.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

I wouldn't mind it. FH had it at a bit of a middle ground, as rearm points were spread out so to reload you'd need to pass by a few times or slow down to the point where it was pretty much a touch and go or even just land and take off again. Turning around is a problem in BF2 though, usualy there's some thing sitting on the end of the runway like a hangar or AA gun in the case of carriers, so a pilot would need to turn his plane around 180 degres to take off again, kinda a problem considering the width and clutter on the sides of many airstrips in BF2.
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

they should have to land i have seen good pilots do it with no problem. even i did it a few times and im a realy bad pilot all it takes is timeing. the pain is turing around to take off again. they should need to land, that will keep them from useing there bombs at any thing that moves including 1 soldier. they will need to get help form the people on the ground to find good targets to be the most effective.

i hope they listen to people on the ground becuse when ever u need an air strike no one ever bombs the are u need. maby tney could give a bomb this target comand for a sqad leader the apears on a pilots mini map.
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

i absolutely love the idea of landing for rearm and repair,

there's several things of course that needs to be fixed and noted before hand.

a. thoose jerks that stand on the runway and get themselves killed so you get
TK penalty when they can't get the plane? guess what, they are gonna have
massive fun when you landed. (mine, C4, etc... u name it)
b. the airfields need a complete redesign, especially regarding the runway
orientation and length. they also need to remove the mini hangar at the end.
c. i think it's obvious that the need for landing would make the jets absolute
sitting duck as they attempt to land. while this is true in the real life, as shown
by the Me262 during WW2 especially, it is also true that millitary airfield comes
equipped with a whole range of anti aircraft weaponries. I would suggest
automated flak and AAA, at the very least they need to make the attempt
at shooting the landing aircraft challenging, and not complete turkey shooting.
d. it would be nice if carrier operation comes with hook and catapult, this
is kinda redundant since the F-35s in all the carrier maps are VTOL crafts.
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

true. people will need to rember to deffend there main bace too now becuse of a spec ops person causeing prblems behind the lines (like i would mine, c4 what fun to use) in real life not ever one goes out to figh on the front some stay back too.

u can still c4 a plane i do just put it on let them take off fly for about 10 sec press the buton and wath the fire works and do it 5 more times wathing the peron become abolutly confuse
Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Its not that hard really, I land all the time when I'm on Wake Island, both at the Carrier and at the Airfield, granted I do have a joystick so I'm able to adjust my speed fairly well. I like the idea and it'll defiantly add to the game.
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Eagle
Posts: 92
Joined: 2006-01-17 16:38

Post by Eagle »

I think that the current runways and air combat system (re-arm, refuel, etc.) in vanilla is entirely unrealistic, and as such, could benefit from an overhaul. Having a beautifully functioning air combat system of re-arming and refueling is firstly very much a possibility for those who have designed what I have seen so far. Secondly, a functioning air combat system would draw all of the plane buffs over to our (dark) side!
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Landing to rearm is a necesity I think.
How can you call yourself a realism mod with planes that magically regain all their weapons of destruction in a split second over the runway.

I dont think there is much of a debate about it.

I like Flyboys suggestion of entering a hanger where it auto-arms you. But they are going to have to make taxi-ing easier, because its quite annoying the way it is right now.
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

make them land, for the love of God

landing isnt hard, at all. Maybe program in some arrestor gear, that would be a challenge? And take offs too, have a ramp or summit, 'cos I know for a fact you don't just fly off the edge of a flat!!
--Stu007--
Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Stu007 wrote:And take offs too, have a ramp or summit, 'cos I know for a fact you don't just fly off the edge of a flat!!
I do not understand what you mean by a ramp or just flying off teh edge of a flat, as I live on a United States Air Force Base (Misawa AB, Japan) that has F-16s stationed here along with JASDF (Japan Air Self Defense Force) F-4s, F-1 fighters, F-4 fighters, T-4 training aircraft, and E-2C airborne fighter control aircraft. Also the US Navy has P-3 antisubmarine warfare (ASW) aircraft. The local Japanese airport also uses the base's runway for commerical flights, so I see quiet a variety of aircraft taking off with out a ramp of a some sort.

I've also never heard of a ramp being used on an aircraft carrier, the only take-off helping equipment (for the lack of a better word) that I can think of being used are the steam powered catapults for short distance take offs.
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

I believe an easy way to address this would be to set the radius and speed of the refill ammo properties of the airstrip so small and slow that the only practical way to rearm would be to land.

It's a hack, but it seems like a very easy way to do this.

Repair stuff appears to have it's own set of parameters, but is a seperate object .. ideally placed in / near a hangar. Same properties are editable .. repair speed and radius.

Helipads explicity define radius and speed of both repair and rearm and would also be easy to edit to effectively require touching down for a chunk of time.

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Last edited by eggman on 2006-02-03 10:27, edited 1 time in total.
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Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

I haven't flown any of the aircraft in PR (just haven't tried yet, having to much fun with the ground combat) but do you still get reloads? Because that would also add to the realism if you took away the reloads, making it so that after those rocket pods, etc are emptied they have to reload to get more, they dont get a mid-combat reload (without returning to a helipad).
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Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Hathaway wrote:I would add though that jets should have to maintain a fairly high minimum speed to stay in the air. As it stands now they can go ridiculously slowly and it doesn't matter what unGodly evasive manouevres I perform in a chopper (transports are even worse) they have plenty of time to take aim as they drift slowly by and blow me out of the sky.
Yeah, this is defaintly something that needs to be changed in the game, but its even worse when the pilots slow down, fire like three shots and take out infantry. Its not so much that its a one-shot (ish) kill, because thats defiantly realistic (a 20mm bullet defiantly does some damage), its more of the fact that you get sniped by the plane. Theres no military force in the world whose pilots are trained to fire a very small burst and take out infantry, plus the guns on fighters are meant for close dogfighting when missiles cannot be used. If people want to do strafing runs with planes, than put in the A-10, the SU-25 and the Q-5 for Close Air Support.
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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

landing in DC was easy i loved that.


mind you the runway's were like 3 time bigger.
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Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

Raptor wrote:I do not understand what you mean by a ramp or just flying off teh edge of a flat, as I live on a United States Air Force Base (Misawa AB, Japan) that has F-16s stationed here along with JASDF (Japan Air Self Defense Force) F-4s, F-1 fighters, F-4 fighters, T-4 training aircraft, and E-2C airborne fighter control aircraft. Also the US Navy has P-3 antisubmarine warfare (ASW) aircraft. The local Japanese airport also uses the base's runway for commerical flights, so I see quiet a variety of aircraft taking off with out a ramp of a some sort.

I've also never heard of a ramp being used on an aircraft carrier, the only take-off helping equipment (for the lack of a better word) that I can think of being used are the steam powered catapults for short distance take offs.
I know about catapult assisted take off. I mean this as well:

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on the end of it, there is a lil' ramp to assist take-off.
--Stu007--
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