Different Powered Weapons for APC´s?

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I'm not too sure about the rounds ALL being the same strength on all APCs for their AP and HE shells? Any devs or otherwise knowledgeable people know the specs?

I'm sure that other APCs other then the BTR have at least slightly stabilised turrets.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

'[10th wrote: PeteTheSweet;619421']

Funny is also that the Insurgents APC have the only stabilized Turret in PR.
There are no stabilized turrets in PR yet....ridiculously hard to code.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

Ghost1800 wrote:The insurgents have APCs? Man I need to get to those bridges sooner.
the insurgents had the BRDM that the militia currently uses back in version .5 im not sure if thats what he was referring too.
known in-game as BOOMSNAPP
'
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

The BRDM totally owns the Warrior.
That can't be too realistic?
*hoping it's getting a fix*
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Haven't played BRDM vs Warrior, but yes that is unrealistic. Current warriors have much more armor than a BRDM-2 can easily penetrate, as BRDM-2s are only armed with a 14.5mm MG and a 7.62 MG. But the ATGW version could easily take a warrior, and then some.

I do agree, realistically armored and armed tanks would be nice. But the fact of the matter is that these tanks haven't fought each other in real life, so putting them up against one another is just guesswork. So changing armor and weapon values would still basically be guesswork, and it would significantly increase the challenges of balancing for mappers. That's a little bit of good, for a whole lot of bad.
[R-CON]creepin - "because on the internet 0=1"
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

[R-DEV]Jaymz wrote:There are no stabilized turrets in PR yet....ridiculously hard to code.
Well someone already did some work on it :-D . And if i am not wrong he couldn't get it any better because there was a bug in the game engine.

klik
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