Practical Solution to Balance Snipers

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don corleone
Posts: 7
Joined: 2006-02-04 01:26

Practical Solution to Balance Snipers

Post by don corleone »

No doubt snipers are intended for long range engagements, and are not suited for short range firefights. Accuracy at medium to long range (or even extremely long range) is important. So I don't think the solution of having to reduce accuracy or even damage dealt as being a good solution.

(For starters, the US should have a sniper that can take one-shot kill no matter where they hit, while MEC/chinese MARKSMEN need 2 bodyshots to kill).

The point of having a sniper is to pick off targets with one shot before the target realises what happened. Granted this one-shot kill with deadly accuracy is unbalanced since snipers will almost always win medium range engagements against assault rifles if the sniper and the enemy are in a direct shootout.

The best way to solve it is to increase the delay when zooming in and zooming out so that snipers find it difficult to duke it out at medium range against assault rifles if the sniper had already been spotted. ie. if the sniper has been spotted by the assault at medium range, and the sniper engages to shoot, the sniper takes 1.2secs or so to look into the scope (ie.looking at more or less a blank screen) before he can fire. By the time the sniper is able to fire, he'll probably be dead or find the target has escaped. This way, snipers will never be used in direct combat and will also be less mobile, and will be required to spend time to "setup" for the kill rather than run, quickly zoom, shot and run again. Perhaps a reducing the rate of fire for the bolt action rifle even more so that if a sniper misses a long range shot, the enemy will have time to escape.

Of course, all of the above will only apply to the USMC sniper class because of their bolt action rifle.

As for the chinese and MEC sides, they shouldn't have snipers at all (should have marksmen) - like many have said before. Their semi-auto rifles should obviously be *slightly* less accurate, and take two body shots or one head shot to kill. As such, marksmen class should have less of a zooming in and out delay, and they will be more capable than US snipers in engaging medium range direct firefights.

Altering the zooming in/out delays is in the tweak files of the weapons, as I'm sure you devs all know. This is a PRACTICAL BALANCING SOLUTION that does not require a lot of coding like creating sway motion of scope or breathing and stuff like that. Hopefully this is a good idea. Sorry if someone else has mentioned this already.

I included pictures below in the 4th post.
Last edited by don corleone on 2006-02-04 07:09, edited 1 time in total.
worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

good idea but i think it shouold be more of a relistic time, or maby geting the sights all lined up. so if ur good u can get some idea where to shoot quick.

the marksman idea is good but is has been sugested that it be for all teams pluse there sniper (becsue it is true the svd is not a true sniper wepon)
goodgameral
Posts: 68
Joined: 2005-10-15 20:29

Post by goodgameral »

Also, it's not fair that USMC would get a one-shot kill no matter where they hit. That is very unreal. One-shot headshot would be real, but not just anywhere.
don corleone
Posts: 7
Joined: 2006-02-04 01:26

Post by don corleone »

I already know the marksman idea has been suggested. All I was trying to do was to make a suggestion for the US specific sniper class (with bolt action rifle). Anyway, here are some pictures of what I mean.

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As you can see, if I wanted to shoot at the jeep carrying D.KING, I need to line up the scope first (for those concerned, there IS a brief zooming in animation that serves as a transition animation). For that time, I'll be seeing reflections on the scope. By the time I see through the scope, D.KING had just about driven off. This delay will SOMEWHAT balance the one-shot kill of the SNIPER (not marksman) class WITHOUT HAVING to resort to reducing accuracy or unrealistic bullet deviation.
Last edited by don corleone on 2006-02-04 05:03, edited 1 time in total.
don corleone
Posts: 7
Joined: 2006-02-04 01:26

Post by don corleone »

goodgameral wrote:Also, it's not fair that USMC would get a one-shot kill no matter where they hit. That is very unreal. One-shot headshot would be real, but not just anywhere.
Yes, but only the USMC sniper class would get the huge delay in setting up a shot. As you can see in the above picture, by the time the US sniper can fire, the target has moved off, or has spotted you and killed you. If that still isn't fair, then the delay can be extended to 4 seconds or whatever seems fair. This delay in setting up a shot restricts snipers in being strictly long range precision shooters that remain concealed. This way, sniper rifle can never be used in direct combat like a shotgun otherwise they'll be dead before they can pull the trigger.

Fact remains, snipers should be deadly at a distance and weak up close. Of course, you'll see more snipers on some maps than others.
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