china vs usmc urban combat

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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

china vs usmc urban combat

Post by Heydude235 »

The china army dosent really have any urban combat maps. They have better weapons then the mec. So i would like someone to make a city map with china.

Map - discription Town in the middle surrounded by a dence forest. Over all no hills flat

3 flags

1st flag usmc uncapable spwan bottem left coner of the map. In forest on the road 2 humvees. 1 little bird.

2nd flag middle of town in the middle of the map.

3rd flag china uncapable spwan top right. 2 trucks 1 aa

Rivers - top left to bottem right stright threw the town.

here is a pic i drew on paint

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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

There is only one problem: There are no chinese city buildings. There are small village buildings, but they arent enough to create something even remotly city-like.
torio
Posts: 37
Joined: 2005-12-29 12:56

Post by torio »

It is possible to design own buildings, but that may take too long...
couldn't you just use MEC buildings and change the colour from sandyellow to concrete-gray?
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

torio wrote:couldn't you just use MEC buildings and change the colour from sandyellow to concrete-gray?
One could do that, but you'd have anomalies... Like Arabic texts in China, heh.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Can't ya have a scenario where China is kicking the US out of the Middle East?
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

'[R-DEV wrote:eggman']Can't ya have a scenario where China is kicking the US out of the Middle East?
But then it wouldnt be a Chinese forrest map, would it? :)

Different kits than standard is a good idea though. Personally for one of my maps I'm looking into replacing snipers with a light assault (body armor, rifle, grenades, long sprint) via a mapmod. I havent really started though as the map is far from done. Maybe one cant even tweak the kits from the maps (I know you can add statics and vehicles and stuff).
sd25kc
Posts: 5
Joined: 2006-02-04 11:25

Post by sd25kc »

Is there anything that I can help you ?
provide the pics of China buildings , China forces skins .. etc


we've made 4 skins of China & Taiwan forces
like

Image

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I think China vs Taiwan will be a unique issue in a BF2 Mod
SkyGeneral***** ,
EA Taiwan Game Tester & Server ADM


BFX.tw ,
The Biggest Chinese BF2 community in Taiwan :
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Xeno426
Posts: 52
Joined: 2006-02-02 01:13

Post by Xeno426 »

I'd like to see some China vs MEC maps. It's sickening when it's always America vs. the world.
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

yea mec vs china. i could see them invadeing for oil.

and i like the hellie in the back of the atv picture
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

I'd like to see some China vs MEC maps.
It'd be funny to see this, especially at 200m+ range engagements.

Wouldn't be able to hit eachother :lol:
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

beta wrote:It'd be funny to see this, especially at 200m+ range engagements.

Wouldn't be able to hit eachother :lol:
In regular BF2 yes, in PRMM they would be able to snipe each other ;)

How you are going to get 200m+ engagement ranges in a city is another matter.
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

dawdler wrote:In regular BF2 yes, in PRMM they would be able to snipe each other ;)

How you are going to get 200m+ engagement ranges in a city is another matter.
I don't know ... the Ak-47 and the AK-101 have some pretty ridiculous dispersion ...

Firing from the outskirts of the city into the city should be able to get 200m+ ranges.
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