Quick Question

General discussion of the Project Reality: BF2 modification.
xseeyax
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Quick Question

Post by xseeyax »

Hi guys first off once again great job on pr it's really coming along now but I was just wondering what happened to the mortars? I think it would be really cool to have them. Just wondering.
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Spec
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Post by Spec »

Planned. Maybe 0.8, if we're lucky.
Expendable Grunt
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Post by Expendable Grunt »

.6; er, .7; nop, .8!

:p

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xseeyax
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Joined: 2007-03-14 20:15

Post by xseeyax »

Well we just have to see what happens, thanks for the info guys.
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BloodBane611
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Post by BloodBane611 »

The model looks nice, but I dought the physics are any good yet.
How hard can it be? You fire a projectile into the air, it comes down due to gravity. Doesn't seem that challenging.
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Morgan
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Post by Morgan »

Gravity in Bf2 = Fail

Ask Jonny for a physics lesson...
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BloodBane611
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Post by BloodBane611 »

Just because gravity isn't correct in BF2 doesn't make it nonexistent. All the projectiles in BF2 (and PR) are acted on by gravity). Just not the right amount of it.
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Morgan
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Post by Morgan »

I'm also pretty sure different objects are acted upon differently by gravity in Bf2. Not sure about that but that'd make things pretty hard to get working as they should.
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diesel14lars
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Post by diesel14lars »

AFAIK they are trying to figure out a realistic way to implement them, IE no big yellow cross hair or magic airborne camera ala POE2.
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Expendable Grunt
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Post by Expendable Grunt »

Firearms 1 had an ok method.

Perhaps it should just be automated like v artillary?
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Hides-His-Eyes
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Post by Hides-His-Eyes »

BF42 had quite an effective mortar system actually =)
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Anderson29
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Post by Anderson29 »

give the mortars sites and have the observer in the same squad or relay direction and distance from the mortar squad or have the CO just give them a way point which gives diriction and distance to that mortar squad and the mortar squad fires at the way point...to easy.
baptist_christian
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Post by baptist_christian »

wait, what? where can I see this model for a mortar?
Expendable Grunt
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Post by Expendable Grunt »

Make them fling a grenade-like object, maybe?
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

baptist_christian wrote:wait, what? where can I see this model for a mortar?
*cough*bf2editor*cough*

... but you didn't heard that from me ;)
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baptist_christian
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Post by baptist_christian »

what the hell are you guys talking about? where did you hear about this "mortar system"?
azn_chopsticks_boi
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Post by azn_chopsticks_boi »

v.6 beta
Expendable Grunt
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Post by Expendable Grunt »

azn_chopsticks_boi wrote:v.6 beta
This.

It wasn't finished. Apparently we can tote this mortar about.
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azn_chopsticks_boi
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Post by azn_chopsticks_boi »

cough*The model is there, but but any textures or anything else.cough*
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