Some PR And Insurgency Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Some PR And Insurgency Suggestions

Post by DannyIMK »

1. Civillian Should Have More Skins And Diffrent From Insurgent With Rifle(These That Allowed To Be Killed) Cause Soliders Most Time KILLING Civillians.
2. More Insurgency Maps With Other Armies(like US vs INSURGENCY etc..)
3. Maybe Server Admins Should Can Change Some Things In Their Server Like
Respawn Time If Killed Civillian, Punishment Etc...
4. Change The Ticket To Fair Number, Cause Insurgency Have Very Much Tickets
5. (If Possible) A Cuff Animation And handcuff replace the knife to arrest
6. If Somebody Hitting Vehicle Wheel(even with stone) it make the vehicle unable to move
and maybe if vehicle getting hit in soft spot it will unable to do something
7. Some Vehicles Will Have Armor In Windows(Some Trucks/Jeeps)
8. Some Ppls Say That Al Barash Bugged..So If It Have Bugs it should be fixed...
9. More Vehicles Like Boats And maps with sea and ships and maybe submarines too
10. some commando units like British SAS, Navy Seal, Russian Spentraz Etc With special kits(commando/special focres kits)

11. Non Lethal Weapons That Dosen't Kill, Just Stun/Stop Enemy For Some Time(Like taser,bean bang, rubber etc..) it could be useful in insurgency.
Last edited by DannyIMK on 2008-03-05 16:05, edited 1 time in total.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

1. I think youl find they are delibratly the same
2. Look in the dev journal
3. dunno bout this, cant see whats wrong with the current one though
4. to stop brits winning simply by killing the insurgents
5. already suggested (there are no animators)
6. hardcoded, vehicles can be disabled (wheels stop working etc) but with the bf2 engine ts impossible to make it that when one specific area is hit it becomes disabled, at he mo its done at random.
7.ummm...
8. the devs are working on it
9. not going to happen doesnt fit with the mod
10. see above
11. hard coded
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

1. Theres a poll right here to talk about that if you want
https://www.realitymod.com/forum/f81-de ... gents.html
2. Can I wink? Ah well, to sum it up, you will if I can help it ;)
3. Being worked on
4. Insurgency isnt about taking down all the insrugents tickets. Its so high because the only goal for the Blufor team is to clear caches. You wont ever kill all insurgents in Iraq...
5. Model it and animate it and tons of people will love you
6. Dynamic damage like that, as far as I know is not too doable. The turrets and treads on tanks is all PR really could manage and even that, I BELIEVE, is not area specific, its more like, random depending on damage taken over all. I THINK. Someone can explain more if they want/can
7. Not my area, wouldnt know(but really, is any of this my area except mapping?)
8. Haha, its not like the DEVs are just leaving the bugs in, heheh, I can assure you that when I bug canbe fixed, it will. haha..
9. lol
10. Itd have to be a whole team of them, or youd have to take out a certain kit/add them in. I guess itd be doable, but theres already the specops kit to request, so idk... I dont see the point
11. Would only be cool against civies, I really dont mind the knifing idea thats used now. Now, I dont see anything wrong with it, to me, its just capturing them, which is really all it is anyway... its just... it looks like youre sticking them... Meh...

wow, came in just after timo, nice. :)
Last edited by OkitaMakoto on 2008-03-05 16:36, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

1. Civillian Should Have More Skins And Diffrent From Insurgent With Rifle(These That Allowed To Be Killed) Cause Soliders Most Time KILLING Civillians.
I agree something has to be done in regards to rendering distance, but at close range the skills needed to identify targets are realistc
2. More Insurgency Maps With Other Armies(like US vs INSURGENCY etc..)
they are being made I believe
4. Change The Ticket To Fair Number, Cause Insurgency Have Very Much Tickets
This represents the reality of guerilla warfare I think

5. (If Possible) A Cuff Animation And handcuff replace the knife to arrest
Often suggested, need animators
6. If Somebody Hitting Vehicle Wheel(even with stone) it make the vehicle unable to move
and maybe if vehicle getting hit in soft spot it will unable to do something
Agree to an extent, there was a good tread by sadist cain regarding this

8. Some Ppls Say That Al Barash Bugged..So If It Have Bugs it should be fixed...
stating teh obvious!
9. More Vehicles Like Boats And maps with sea and ships and maybe submarines too
I think chitty chitty bang bang is more of a priority
10. some commando units like British SAS, Navy Seal, Russian Spentraz Etc With special kits(commando/special focres kits)
Leave that to BF2-SF, such forces are misrepresented in media and films.


Alot of this is resuggestion, remember to use the search function
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

Okita, you map! make a 747 jumbojet map for the 16maps!!! :O
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

All discussed to death. None of that is going to happen, save the Basrah crash fix.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

#6, when modified, has lots of merit. This has been brought up already, but I'm tired of blowing up after hitting one too many hills in a dirtbike or technical.

Also, can't you flatten a car's tires in PR by knifing them?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

No you can't
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