"Civilian" balance proposal...

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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I apologize for the length....but all of it needs to be said....and read.
Please excercise patience....if you have none....do us both a favor and just move on to the next thread.

These are some ideas that I have come up with regarding the "civilian" class in the insurgency mode in 2 other threads.
They were not the thread starters and the ideas were lost in a "bickering" match with other posters.
I wanted to bring them to the front to see what a few of you think who may not have seen them due to the "foray" and lengths of threads that took place.
These ideas can be manipulated and are a work in progress.
But ultimately I hope to bring usefulness, honesty, and ultimately a degree of realism while playing as a civilian.....or playing against a civilian.


First off, it is my opinion that the term "civilian" is just a loose label in game for this class.
Many valid arguments have been made in regard to "civilians not ACTING like civilians".
It is my belief that this class, regardless of the name, is meant to represent the small percentage of people, who although do not physically take up arms, ARE sympathetic and helpfull to the insurgent cause, and are faithfull to their mother country, against a foreign invading military.
During WWII, it was common for French citizens to feed and house Allied armies. Were the citizens actively fighting the Germans?
No....but their protection and aiding of the Allied forces was their method of fighting. Had they been discovered (and they sometimes were)the punishment was both severe and sometimes fatal.
They were indeed civilians...but they were acting in support of the Allied forces against Germany.

The civies in game are much the same in principle.
Except, they are more active in their approach in game. They represent the "grey area" that exists currently in Iraq.
I agree with the argument that "civilians" dont run at soldiers and throw rocks and dont...blah blah blah etc. etc.
You are right.
But making these arguments means you are hung up on the fact that they are called "civilians".....not the actions of the class.
In real life.....there IS a class of people who throw rocks. There is a class of people that observe foreign troop movements and report them to the insurgency. There is a class of people who give aid and bandages to the insurgents. Their is a class of people who will give their vehicles to insurgents, or give them a ride.
They are not taking up arms....but they are certainly supporting the insugency.
There is nothing that can be done about it......unless they are caught in the act.
Would I consider them civilians? Thats debateable and the issue really lies in the semantics.
But their actions are indirect enough, that I would not consider them part of the actual insurgency either.

So.....I propose this....(some aspects are already in game...but included so as to be all incompassing)
I will refer to the "civilian" class as "civie"

A civie can be killed with impunity under the following circumstances:
...they are holding/throwing rocks
...they are actively using the binos
...they are actively using the wrench
...they are actively using the grappling hook.
...they are driving or riding in a vehicle
...they can be run over BY vehicles ("accidents" happen)
...they are on a ladder
...they are stabbed as in the current method of arrest
I would then add a selection to the kit that was open....meaning that when selected...the civie was empty handed.
The previous circumstances are all actions that could be considered as supporting the insurgent cause with the exception of the ladder and being run-over. These actions by a civie could easily be construed as participating in the insurgency and enable them to be "confused" by the Brits AS the insurgency. The addition of the ladder and being run-over contingencies are there to insure basically that civies just arent running all over. They should feel insecure about moving freely in a battle zone. I also understand that a civie just driving a vehicle doesnt mean he is an insurgent either.
But...if reports had been coming over the radio that a "Red car" was seen in the vicinity carrying insurgents or a possible VBIED, its understandable to see where the case could be made for "mistaken identity".
(these methods would also make it usless to climb light-poles too....that act is rediculous and an exploit and is shoddy game play)


You would however be punished for killing a civie under the following circumstances:
...they are "empty handed"
...they are carrying or using a bandage regardles of who the bandage was used on.
Thats it....otherwise pick and choose your targets wisely.
This places the responsibility of the civie having been killed....more on the civie himself.
If he didnt want to be confused as an insurgent....he shouldnt have been acting in a manner so as to be confused as one.

There would also be no punishment for "wounding" a civie. Consider this being able to fire a "warning shot".
You would however be punished if your "warning shot" wound resulted in the death of a civie.



It would also be in the civies best interest to stay out of site all together. Or at least stay away from foreign troops.

As I said before the civie class should want to keep their heads down in a battle zone. They should also want to stay away from foreign troops as they possess intel of where the insurgents are hiding weapons caches.

Whether or not this intel is given to the Brits or not depends on the civies method of play as well. How much does the civie care about his homeland? How much does he care about the insurgencies cause. Or flat-out....how much does he care about winning the game?



I propose this....

Civies could be scored by how long they remain alive. Not sure how many points per minute....but this would encourage the "civies" to act more like "civies"....and avoid being killed/captured at all costs. There may be the argument that civies would just run and hide the entire round. Not to worry.....the scoring wouldnt be that great of a benefit and besides who would want to spend an entire round crouched in hiding?



I would also propose this....

When civies are knife/captured they die immediately as currently in game but, with this exception...

The civie class then earns an immediate 3 or 4 minute wait time. They are then given a descision.

If they respawn immediately, and go back into the game....they give up intel as to where the location of a weapons cache is located, they would earn negative points, and would possibly spawn at a random place on the map.

This would symbolize the civie having been captured, detained and questioned.....and then bargaining intel for his freedom by giving up a cache location to be let go. The randomization of their respawn symolizes them just being dropped out at a random spot by the Brits.



But....if the civie decides to wait out his 3 to 4 minute sentence.....no intel on cache locations would be reavealed to the Brits. He could then respawn at the spawn location of his choice.

This would symbolize the civie having been captured, detained, and questioned.....but remaining tight-lipped about the local insurgency and not giving away any intel, and then being released by the Brits after seeing that no intel could be gained.



It is my opinion that the civie players will attempt to act more true to the civie name....and keep clear of advancing troops a little more if they are faced with the intel descision or the extended wait time.

Plain and simple....if you dont want to be caught.....and you dont want to consider giving up intel.....DONT GET KNIFED/CAPTURED......PERIOD



Argument: "Why would anyone play the class if they had to wait longer if captured?"

Answer: This proposal would increase the importance of the civie by having them staying alive in order to preserve the location of caches.



Argument: "What's to stop someone from just ditching out of the game, and re-entering if they didnt want to wait their sentencing or give up a cache.?"

Answer: A captured civie could possibly be set to automatically give up intel if the player disconnects. Also there is also the obvious....their arent many insurgent servers.....dumping out of one that you are enjoying may result in several things: not getting back in the server due to the server being full, or not getting back on the same team, same squad, etc. Besides....its cheesey game-play. Take pride in your method of play.


Argument: "Whats to stop a player from being a smacktard and deliberately getting caught in order to give up intel?"

Answer: Whats to stop a player from doing this in the current mode? At least with my suggestion there is a choice to preserve intel. And the whole process could take longer, possibly keeping the offender from being in game a big part of the time.

In my experience most folks would rather be playing....than waiting......so dont get caught!


As for the punishment for Brits who kill "unarmed civies".....

I propose this....

A Brit who kills an unarmed civie.....will recieve a weapons malfunction!

It would be as if the Brit experienced a weapons malfuntion or a weapon jam due to "Murphy's Law of Combat" or maybe even a stroke of "Bad Kharma".

After killing the civie.....the offending Brit would here an audible "click" much like the sound experienced in game when out of ammo. Just as it might take up to two minutes to unjam or repair a malfunctioning weapon (depending on the jam or type of malfunction) the offending Brit would be unable to use his main weapon for two minutes. The only way he could fire again would be to pick up another kit from a dead player or wait out the two minutes.

This weapons malfunction would make players check their fire.....and use discretion when pulling the trigger.

This weapons malfunction punishment is immediate.....it takes the player out of the fight and makes them useless to their squad and team temporarily.....it makes them vulnerable to the enemy.....and it doesnt hender or punish the entire team for the indiscretions of someone who is just shooting anything that moves.

***Edit:
At the suggestion of [R-MOD]Masaq in another post...an idea that I too agree with:
Public Humiliation for any Brit killing a civie:
"PlayerA killed an innocent civilian and can't be trusted with a loaded weapon"
The above could be posted in large letters in the server for all to see.
[R-MOD]Masaq wrote:They should also get a 2 minute spawn, loose 100 points and loose the ability to request kits for 7 minutes (effectively five - 2m while they respawn and 5 once they've respawned).

It should be the equviliant of an insurgent blowing up his/her own cache; no instant-death (reflecting due process/trial for troops), but pretty damn extreme measures.

I basically want to see insurgency mode become what it should be - a place of fear and caution for coalition forces, risking letting an insurgent get close rather than blow away some grandma with her weekly shopping.


Hell, a kick script from the server for anyone who kills 5 civvies in a round would be perfectly fine with me.

Check your fire.....and dont fire at civies unless you can visibly see them acting un-civie like.....or acting on behalf of the insurgency.

If you cant tell the difference due to distance and/or draw distance......hold your fire until you CAN TELL THE DIFFERENCE.

Thank you for your patience and taking the time to read this.

I want the game to be a success and I want this class to serve a purpose that is both realistic and fun to play.



Also.....if you enjoy this game/mod.....and if you have the means and are able.....take the time to donate to PR.


*************
Edited for insertion of [R-MOD]Masaq's quote
Last edited by RCMoonPie on 2008-03-08 22:14, edited 3 times in total.
WNxSarge
Posts: 32
Joined: 2008-02-06 20:15

Post by WNxSarge »

I think what your saying is a good idea.
But i still think that Civis should be allowed to throw rocks, In real life if a civi is throwing rocks, generally he won't get shot for it, cause the Brits (For Example) will capture him and detain him Ie. Knifing.
Also if he is using a Field dressing i do not think that he should be able to be killed without punishment. as he could be healing himself.

Other than that good idea, it would be interesting to see if the capture and detain for 3-4mins would work...
Expendable Grunt
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Post by Expendable Grunt »

I say drop the civi for the insurgent scout kit. Needs fewer field dressings, though.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Ragni<RangersPL>
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Post by Ragni<RangersPL> »

Let me guess... You are not playing as a civie very often :mrgreen:
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

No....I would play the class more often if this were imposed.
Being scored for staying alive while providing support for my team....while trying to remain "non-threatening" looking by Brit's eyes would represent more of a challenge than current situation....since civies currently run around in the open without a care as to whether or not they are killed.

I think the problem started....when "civilians" were given a "free pass" to run everywhere in .06.
Civie players knew they could run into fire with impunity.....and the Brits would suffer for firing indiscriminately. Then the changes were made in .07....and no one hardly plays as a civie anymore since they spend most of their time just dead.

My proposal insures that civies are making more of an attempt to stay alive and NOT be killed.

It also insures that Brits are taking more precautions to not fire at civilians unless they are VISIBLY displaying "non-civie behavior".....it would make them more discriminate before firing.

Its more realistic and balanced.....and yet still playable.
Last edited by RCMoonPie on 2008-03-06 12:11, edited 1 time in total.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Mongolian_dude
Retired PR Developer
Posts: 6088
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Post by Mongolian_dude »

Any other civilian improvment suggestion threads will go straight in the trash.
Im only leaving this one up, seeing as you put so much time and effort into the post.

...mongol...
Military lawyers engaged in fierce legal action.

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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Much appreciated.

This was a compilation of suggestions I had made within several threads....not thread starters.

But thanks again for your compassion. ;)

Sincerely.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Expendable Grunt wrote:I say drop the civi for the insurgent scout kit. Needs fewer field dressings, though.
Well since gruntie ( ;-) little joke from me) doesn't like the civie class (i assume, but im propably wrong...), how about two civies: Agressive civie and non-agressive civie, would look the same...?
[img][/img]Newly ordered sig !


Expendable Grunt
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Post by Expendable Grunt »

Oh I love civi. If I can get 6 of my clannies on TS on Basrah, we make a civi squad.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
RCMoonPie
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Joined: 2007-10-02 12:52

Post by RCMoonPie »

Expendable Grunt wrote:Oh I love civi. If I can get 6 of my clannies on TS on Basrah, we make a civi squad.
And that my friend, is why it needs to be subjected to some of my suggestions.

It is misplayed and played to brazenly.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Tyso3
Posts: 43
Joined: 2007-07-24 12:05

Post by Tyso3 »

Remember ladies, its a game. It cant be 100% realistic.

Hell im sure youll find that at least 50% of the Iraq civillains own an ak47, so should we give them aks?

And basically youve given troops even more reason to shoot civies, your ruining out attempt to get rid of the noobs who just ruin games by not playing along. You would just help people flood the server with more unfair knobs.

I can just see it now "he was on a ladder so i shot him" "no i wasnt"

"he had a wrench" " no i had a metkit" "oh i thought it was a wrench"

And i dunno about the us but i know the brits activly attempt to run over civilans, even if they are throwing rocks.

Perhaps adding less then lethal to combat civies?
RCMoonPie
Posts: 471
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Post by RCMoonPie »

Tyso3 wrote:Remember ladies, its a game. It cant be 100% realistic.

Hell im sure youll find that at least 50% of the Iraq civillains own an ak47, so should we give them aks?

And basically youve given troops even more reason to shoot civies, your ruining out attempt to get rid of the noobs who just ruin games by not playing along. You would just help people flood the server with more unfair knobs.

I can just see it now "he was on a ladder so i shot him" "no i wasnt"

"he had a wrench" " no i had a metkit" "oh i thought it was a wrench"

And i dunno about the us but i know the brits activly attempt to run over civilans, even if they are throwing rocks.

Perhaps adding less then lethal to combat civies?
Im not sure if you have actually played or not....but the game takes care of "knowing" who was on a ladder or who was using a wrench. :roll:
Just like it already knows when a player is driving or on a grappling hook in the current edition.

Its in the code.....that way its NOT debatable. :roll:
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

I've been told numerous times that you can run over civilians with a tank/rover/apc etc and not get the punishment for it. I haven't actually tested it..

My main beef with civilians is that their base model is the same as the base model for atleast the Insurgent class. The only thing different is the head scarf, weapon, and ammo packs -- however, depending on your video settings, these objects will disappear at medium-to-long ranges, leaving the Insurgent and Civilian indistinguishable. Infact, the only way to tell the difference is if the "possible civilian" appears to have his hands in a gun-holding position (since the gun model disappears as well). However, I've seen many occasions of Insurgent kits running around holding their molotovs, which makes them absolutely indistinguishable.

As for Civvies being killed more frequently.. I remember several PR versions ago, when Civilians wore the "pajamas", bright green ugly things.. back then, there was almost no problem with it. So what's changed? Two things. First, the above-mentioned identification problems at long view ranges. Second, it has become much easier to destroy tanks and APCs on Basrah, in part due to how molotovs can insta-kill APCs and tanks, and the overabundance of RPGs. And keep in mind, I'm saying this from the perspective of an almost exlusive insurgent player. I love the insurgent faction, and I love the RPG, and I've become very adept at it. I've gone rounds held up on rooftops with an RPG and an ample supply of ammo and gotten 40 kills and 3 deaths because the things are just so nasty. And in my shining moment, I managed to kill an APC from outside of visual range, after about half a dozen rockets, because the thing is so accurate that all I had to do was triangulate the APCs position halfway across the map, launch rockets like a "mortar" and find where the damned thing was...
anyway, what does this have to do with civilians? I've found from my own personal experience that I'm much more pressured to kill civvies who are watching me simply because I know that I can be taken out with a rocket from rather far away. If there's a civvie ontop of a friggen lamp post or on an unreachable rooftop, and he's sitting there spotting me, what else can I do? There's probably a dozen and a half RPGs on the map all gunning for me so long as he sees me -- and it takes only two of 'em to kill me.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

My proposal solves the "lamp post" issue. It would also lessen those civies actually running around careless altogether....they would take more care to being "secretive" about aiding the insurgency.

As far as the draw distance issue....if you cant make a possitive I.D......hold your fire.
Plain and simple.

If you are observing a potential threat/target from a distance....they will I.D. themselves by their actions and game play.
The "civie" class for instance, will never look as though they are shouldering a weapon.
Reason: they dont have a shoulder fired weapon in their kit.
If you see a player take up this obvious "off-hand" firing position....and you dont see a weapon....I would say it was probably an insurgent since the civie could not take this position without having a weapon. Make sense?

The real issue is not graphic cards.....its not the draw distance....and it isnt civies looking like insurgents.....

The real issue is patience.
The implications and gravity of having mistakenly taken another life cant be made to hold any water in a game.
And probably 90% of you whining about the above 3 issues are in fact just too impatient to hold your fire....until a positive I.D. can be made.
You all want your realism....and yet you cant take penalties for piss-poor performance....in a game.
I know it is just a game. Its a game that attempts to mimic realism.
Heres an idea....why dont a few of you improve the game for yourself and those around you....by trying to mimic a professional soldier, Marine, or Operator?

CHECK YOUR FIRE.

This is NOT directed at EVERYONE, and no one in particular.
The majority of folks I bump into here in the forums and luckily in game DO want to play with a degree of realism....and it shows.
It shows in their movement, it shows in their in-game comm., and it shows all the way around.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
RCMoonPie
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Joined: 2007-10-02 12:52

Post by RCMoonPie »

This is a bump...
The original post was edited and a quote by [R-MOD]Masaq was added in support of the "movement".
It was also bumped so as to allow the weekend folk a chance to read.

Thanks for your time and consideration.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
gclark03
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Joined: 2007-11-05 02:01

Post by gclark03 »

Awesome idea, but do we have some way of knowing if it's possible? If so, how long would it take to be added into PR? Is it one of those things that will have to wait for 1.0, or something that might sneak into 0.8b or 0.9?
joselucca
Posts: 125
Joined: 2007-12-06 13:00

Post by joselucca »

Great suggestions RC MoonPie...I Agree x100!!!
Finally someone with more patience then I took the time to break it down and come up with some reasonable fixes.
Go MoonPie Go!
The problem is that you can mod the game, but you can't mod the players. You can fix the bugs, but you can't fix stupid.--gclark03 :mrgreen:
RCMoonPie
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Post by RCMoonPie »

Thanks for the props! ;)
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

don't remove civies, they add so much more depth. Just give them the shirt back or the silly hat, so they are easier to spot.
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STORM-Mama
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Post by STORM-Mama »

The thing is that you are not supposed to be able to tell the difference between a harmless civilian and an angry insurgent fighter just like that. You have think before you fire your shot, just like in RL combat environments like Basrah - "Is that guy a insurgent or a civilian?"

I think that's the whole idea with the civilian class. To strike some fear and insecurity into the hearts of the players in the coalition team.

I really like your suggestions, RCMoon (oh, yes, I read the whole post, believe it or not). The thing I like most is that the player, as a civie, will have an opportunity to choose between a long respawn time and giving away information to the enemy. Not all civies that are arrested and questioned tell the truth, you know.
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