Stamina-related accuracy
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(HUN)Rud3bwoy
- Posts: 678
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Accuracy/Deviation and Stamina
I was wondering if it's realistic if the soldier's stamina is combined with his accuracy.
My idea is that if a soldier's stamina is below 30%, the weapon's deviation would be a bit higher, since it is harder to aim when you are out of breath, and your pulse is a bit higher than usual. When the stamina is red or at 0% (when you hear the player wheezing and breathing very hard) the deviation would be even higher when the stamina is below 30%.
I know that it is already implemented that after running it takes more time to minimize deviation, but my idea would simulate the effects of a longer sprint/jumping (idk if its codeable though).
So what do you guys think about this?
My idea is that if a soldier's stamina is below 30%, the weapon's deviation would be a bit higher, since it is harder to aim when you are out of breath, and your pulse is a bit higher than usual. When the stamina is red or at 0% (when you hear the player wheezing and breathing very hard) the deviation would be even higher when the stamina is below 30%.
I know that it is already implemented that after running it takes more time to minimize deviation, but my idea would simulate the effects of a longer sprint/jumping (idk if its codeable though).
So what do you guys think about this?
Last edited by (HUN)Rud3bwoy on 2008-02-18 17:54, edited 1 time in total.
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Masaq
- Retired PR Developer
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Stamina-related accuracy
A thought that's occured to me before - but is it possible to link up the stamina bar and accuracy/deviation?
The idea would be to have a sliding scale of accuracy (not with a massive difference between the two ends, but a noticeable one) tied to the stamina bar.
Someone runs, jumps and skips their way into battle and arrives puffed out, bar in the red : **** deviation, gets shot.
Someone takes their time, walks into battle and takes up a good position : good deviation, does the shooting.
In short it'd help reduce run n' gun tactics.
Anyone know if it's possible?
The idea would be to have a sliding scale of accuracy (not with a massive difference between the two ends, but a noticeable one) tied to the stamina bar.
Someone runs, jumps and skips their way into battle and arrives puffed out, bar in the red : **** deviation, gets shot.
Someone takes their time, walks into battle and takes up a good position : good deviation, does the shooting.
In short it'd help reduce run n' gun tactics.
Anyone know if it's possible?
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Mongolian_dude
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Masaq
- Retired PR Developer
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It'd promote sensible use of the sprint, though. Personally even when hoofing it across the entire map, I try and keep at least a third of my stamina bar remaining so I can run like buggery if I stumble onto a firebase or similar.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Outlawz7
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ryan d ale
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Yes. Do it. Realism is the win.
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Warmagi
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Im all for it. I was shoot to many times when prone, aiming and waiting for a target which just apeared, hit the ground forcing all the air out of his lungs, loosing breath and still able to headshot me somehow. Same with sprinting fellas.
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Viper5
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Warmagi
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I really like this idea, I really do. What more I would add is going prone from standing possition gives you a huge accuracy penalty... so when going prone from standing possition you loose 2 or 3 times more stamine than when jumping. And going prone from crouching possition takes maybe the same or half the amount when jumping.
That would prevent insta prone cause that would just mean death for the person. You should go insta prone just when you jumping for cover.
When engaging crouch then go prone - I would like to see that.
That would prevent insta prone cause that would just mean death for the person. You should go insta prone just when you jumping for cover.
When engaging crouch then go prone - I would like to see that.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
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Mongolian_dude
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BloodBane611
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Warmagi
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I said just when you go prone from standing. Well.. try throwing your legs backward in the air and hit the floor chest first... how much "stamina" will you loose? I think you get my point. You shouldnt be doing it unless you dont have a choice, as a last resort.Tef wrote:Shit jumping already takes a bunch of stamina if you make proning 3 times more say good bye to your stamina gauge when your crouch once.
And for crouching no stamina loss at all, for proning from crouch half of the jumping or not at all.
Would you agree with me on that one now?
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No





