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Accuracy/Deviation and Stamina

Posted: 2008-02-18 17:47
by (HUN)Rud3bwoy
I was wondering if it's realistic if the soldier's stamina is combined with his accuracy.
My idea is that if a soldier's stamina is below 30%, the weapon's deviation would be a bit higher, since it is harder to aim when you are out of breath, and your pulse is a bit higher than usual. When the stamina is red or at 0% (when you hear the player wheezing and breathing very hard) the deviation would be even higher when the stamina is below 30%.
I know that it is already implemented that after running it takes more time to minimize deviation, but my idea would simulate the effects of a longer sprint/jumping (idk if its codeable though).
So what do you guys think about this?

Stamina-related accuracy

Posted: 2008-03-11 16:44
by Masaq
A thought that's occured to me before - but is it possible to link up the stamina bar and accuracy/deviation?

The idea would be to have a sliding scale of accuracy (not with a massive difference between the two ends, but a noticeable one) tied to the stamina bar.

Someone runs, jumps and skips their way into battle and arrives puffed out, bar in the red : **** deviation, gets shot.

Someone takes their time, walks into battle and takes up a good position : good deviation, does the shooting.

In short it'd help reduce run n' gun tactics.

Anyone know if it's possible?

Posted: 2008-03-11 16:51
by Mongolian_dude
I like.
This would work nicely in tandem with AWFUL deviation (I mean you couldn't hit a guy 10m away with sighted M16 burst), for about 3 seconds.

...mongol...

Posted: 2008-03-11 16:51
by Tef
Yea that's always a nice realistic touch. I think you should add more vehicles to compensate though because for a good amount of the time you have to hough it all the way across the map...

Posted: 2008-03-11 16:53
by Masaq
It'd promote sensible use of the sprint, though. Personally even when hoofing it across the entire map, I try and keep at least a third of my stamina bar remaining so I can run like buggery if I stumble onto a firebase or similar.

Posted: 2008-03-11 17:10
by Outlawz7
Suggested something similar in another thread 15 minutes ago <.<, I do like this, as I find utterly annoying how a support gunner carrying 30-50 Kg of equipment who just ran 300 m has better accuracy than the guy with 25 Kg backpack who checks his corners and only runs across open terrain.

Posted: 2008-03-11 17:17
by $kelet0r
If it can be done, I'm all for it .... especially if going prone has a major stamina penalty :D

Posted: 2008-03-11 19:03
by Brummy
I like.

Posted: 2008-03-11 22:27
by ryan d ale
Yes. Do it. Realism is the win.

Posted: 2008-03-11 22:50
by Warmagi
Im all for it. I was shoot to many times when prone, aiming and waiting for a target which just apeared, hit the ground forcing all the air out of his lungs, loosing breath and still able to headshot me somehow. Same with sprinting fellas.

Posted: 2008-03-11 22:51
by Viper5

Posted: 2008-03-11 22:58
by Psyko
i like.

you could give them wheelchairs with turrets on top.

Posted: 2008-03-11 23:13
by Warmagi
I really like this idea, I really do. What more I would add is going prone from standing possition gives you a huge accuracy penalty... so when going prone from standing possition you loose 2 or 3 times more stamine than when jumping. And going prone from crouching possition takes maybe the same or half the amount when jumping.

That would prevent insta prone cause that would just mean death for the person. You should go insta prone just when you jumping for cover.
When engaging crouch then go prone - I would like to see that.

Posted: 2008-03-11 23:13
by Mongolian_dude
If this gets the goahead guys, you'd better not whine your asses off when it aint perfect, because it will take time(like most things) to get right, perhaps a release or two.

...mongol...

Posted: 2008-03-11 23:17
by nedlands1

Posted: 2008-03-11 23:17
by BloodBane611
lulz, R-MOD repost

I think it's a very good idea. All the pertinent points already having been addressed, I'll leave it at that.

Posted: 2008-03-11 23:26
by Tef
Shit jumping already takes a bunch of stamina if you make proning 3 times more say good bye to your stamina gauge when your crouch once.

Posted: 2008-03-12 00:02
by Warmagi
Tef wrote:Shit jumping already takes a bunch of stamina if you make proning 3 times more say good bye to your stamina gauge when your crouch once.
I said just when you go prone from standing. Well.. try throwing your legs backward in the air and hit the floor chest first... how much "stamina" will you loose? I think you get my point. You shouldnt be doing it unless you dont have a choice, as a last resort.

And for crouching no stamina loss at all, for proning from crouch half of the jumping or not at all.

Would you agree with me on that one now?