Limited kit numbers

General discussion of the Project Reality: BF2 modification.
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Ghost716
Posts: 57
Joined: 2007-08-29 22:17

Limited kit numbers

Post by Ghost716 »

Just to satiate my curiosity: is the number of limited kits a universal value or can it be customized for a specific map? For example a map where one side has armor and the other doesn't. Could the armor-less team get an extra HAT or two or are they stuck?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

You could have the extra kits be a pickup kit, they spawn the same way as vehicles.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

They're mirror balanced maps, it would be pointless. Fight it out with what you've got, those are the two most insanely over-asseted maps ever.
[R-CON]creepin - "because on the internet 0=1"
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Post by Phoenix.86 »

BloodBane611 wrote:They're mirror balanced maps, it would be pointless. Fight it out with what you've got, those are the two most insanely over-asseted maps ever.
Indeed, the action tends to focus on certain hot spots anyway for most regular matches.

Also the tank driver/gunner teams on public servers should know that it is their duty not only to *do evil things* to the enemy infantry, but most and for all to take out enemy armoured vehicles(which of course includes the enemy teams tanks as top priority...) The H-AT was wayy too powerful in previous versions (jabal blackhawk shooting anyone? :) ) and had to be tweaked
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

Hunt down enemy H/AT teams and steal their kits...works wonders on the other team's morale to see 3+ H/AT rounds screaming in....

“Without Warning, Sans Remorse”
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I suggested having number of kits depend on a maps situation and I think one of the DEVs mentioned that something like that might be included in the future...
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