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corpses stay

Posted: 2006-02-06 22:21
by Hitperson
I know this is pretty gorry but is there any way to make corpses stay for a long period of time (same 2 hours) like the blown up tank chassies on glory houndz??

Posted: 2006-02-06 22:35
by lonelyjew
It would be cool if it didn't slow down game performance.

Posted: 2006-02-06 23:00
by SiN|ScarFace
would be hard to tell who was dead and who was wounded. in addition to other issues.

Posted: 2006-02-06 23:05
by Figisaacnewton
I think its fine the way gloryhounds has it. Longer would be nice, but I'm 99 percent sure it would make fps lower, and more bodies isn't worth 2 fps to me. Maybe in a movie or something, but not actual gameplay.

Posted: 2006-02-07 01:44
by CobraPhantom
Yea i remember seeing a minimod that made corpses stay around the entire game, and there was significant performance loss.

Posted: 2006-02-07 02:22
by Xeno426
'[R-DEV wrote:CobraPhantom']Yea i remember seeing a minimod that made corpses stay around the entire game, and there was significant performance loss.
The problem I had with that mod is the bodies slowly faded, in an erie ghost-type fashion. I did like the aspect of not always knowing who was dead or not. I could hide in the bodies of my fallen comrads and ambush the enemy. :twisted:

Posted: 2006-02-07 02:59
by GRB
Xeno426 wrote:The problem I had with that mod is the bodies slowly faded, in an erie ghost-type fashion. I did like the aspect of not always knowing who was dead or not. I could hide in the bodies of my fallen comrads and ambush the enemy. :twisted:

That's disturbing... :|

Personally, I'de much rather have good performance over tons of dead bodies all over.

Posted: 2006-02-07 03:18
by Happy
Plus there would be a bunch of clones around as there are only seven different character models and your old bodies would still be around so...

Posted: 2006-02-07 03:23
by GRB
Yeah, good point there Happy...So, this could potentially turn a realistic feature into a devastating unrealistic catastrophe. :shock:

Posted: 2006-02-07 03:51
by Resjah
lol this would be funny becuase i could imagine a new person to PRMM playing as a medic and seeing all those bodies on the floor, he just goes around trying to zap as many people as he can, wondering why its not working :p

Posted: 2006-02-07 07:57
by Braddock096
But then you'd get a load of medics frantically trying to revive corpses with no hope of sucess.

Body=revivable. No body=nothing to revive. Long corpse stay=confusion.


EDIT: Bugger, beat me to it.