Project reality + Crysis?

General discussion of the Project Reality: BF2 modification.
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Roberts91
Posts: 1
Joined: 2008-01-27 07:05

Project reality + Crysis?

Post by Roberts91 »

How come Project Reality hasn't switched to Crysis? The Battlefield 2 engine is old, poorly coded, and the graphics don't even come close to competeing with Crysis. It would be nice to have such a nice mod transfered to a awesome 3d graphics engine.

Can we see this happen in the future?
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

Oh lord,

Not this again. Go easy on him Devs since this is his first post :) In a nutshell the Crysis engine doesn't really fit with what PR is seeking to accomplish :) Graphics are really nice, that's for sure. But basically it ends there.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Please make use of the search function before starting a new thread, because this has been brought up tons of times before.

No, PR will not be moving to a different engine anytime soon. For all its flaws, BF2 is still the best one around.

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[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

MultiPlayer = Max 32p


End of Chat
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

[R-DEV]UK_Force wrote:MultiPlayer = Max 32p
hehe thats not even the begging of it, the list goes on and on :p

No chance of a squad system
No ingame VOIP
1/2 of its key features are disabled in MP
Its a SP game, with MP shoved on as a after thought, the MP is as buggy as hell and as a result, no one plays MP for even the base game.
and I could go on and on, its not a engine that meets PR needs at all :p
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