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110 player test Server (test completed at 19:00hrs EST)

Posted: 2008-03-21 21:43
by scottp05156
Need some testers: We're putting a test server online now 69.12.76.129 kashan

Posted: 2008-03-21 21:45
by PARAMEDIC.CA
enroute... thx for the effort, Scott!

Posted: 2008-03-21 21:51
by PlatinumA1
Already in the server :D

Posted: 2008-03-21 21:52
by CAS_117
I'm in man.

Posted: 2008-03-21 21:56
by Katarn
I've CTD'd twice already.

Posted: 2008-03-21 22:15
by GeZe
This was tried before, and the server just crashed when the 65 person tried to join.

I am assuming you guys are trying with a modified server executable?

That is what they tried, and it turns out it was hard coded into the client as well, so you would need to modify the client executable as well and distribute it.

Posted: 2008-03-21 22:15
by ArmedDrunk&Angry
CTD 2x as well
Good luck

Posted: 2008-03-21 22:31
by Masaq
Epoch had problems getting in too.

Posted: 2008-03-21 22:39
by Rico
58 so far... keep coming

Posted: 2008-03-21 22:48
by Deadfast
You have failed to connect. Please check your network connection(s) and try again
As a 65th player...

In the other words - it doesn't work :cry:

Posted: 2008-03-21 22:51
by zangoo
yha i was 65th as my clan mates told me but i just got a error.

Posted: 2008-03-21 22:53
by blud
Yup, I also tried to join as a 65th, and it does start to try to join (it doesn't say it's full) but then after a few seconds an error box comes up saying "You have failed to connect. Please check your network connection(s) and try again.

Posted: 2008-03-21 22:53
by Mosquill
So why kashan desert? I thought only dragon valley is configured for 128 players.

Posted: 2008-03-21 22:54
by PARAMEDIC.CA
[R-DEV]Katarn wrote:I've CTD'd twice already.

indeed.... I have evidence suggesting otherwise :)

Image

Posted: 2008-03-21 22:55
by scottp05156
[R-CON]GeZe wrote:This was tried before, and the server just crashed when the 65 person tried to join.

I am assuming you guys are trying with a modified server executable?

That is what they tried, and it turns out it was hard coded into the client as well, so you would need to modify the client executable as well and distribute it.
No you are assuming wrong! We didn't touch the .exe, We need to try the same thing client side. There is no need to .hex edit the server .exe you need to fool it.

Posted: 2008-03-21 22:55
by bosco_
Doesnt really surprise me. :(

Posted: 2008-03-21 22:56
by Eddiereyes909
well, it was worth the shot, if you can get it to work scott i shall name my first child after you.

Posted: 2008-03-21 22:57
by Deadfast
So sad it didn't work out :-/