A second chance for aircrafts

Suggestions from our community members for PR:BF2. Read the stickies before posting.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

The introduction:
OK, I'm full of noobs taking helicopters/jets without any ideia how they are importants and blowning up it just a few minutes (sometimes a few seconds) after taking off.

The problem:
Yesterday, playing in Oman I got the cobra with a friend and we won the game beacause we knew how to pilot. Ground forces helped us marking targets. But we watched 2 cobras being lost in the most stupid ways. The first one was in the begingin of the round, a lonely guy took the cobra, took off and we saw it desaper from the map. The second one, we were on the carrier resupling and we saw the other cobra making a flip-over and falling in the water. And I wont even talk about the ammount of weckred hueys over the carrier :roll:

A possible solution:
After yesterday, I started think "what could we do about it ?" I came to a conclusion, giving a second chance for aircrafts. How does it work ? Give a code to these special air assets that if it is lost in a minute or two, it will spawn in a shorter time than usual. The players are hardcoded, but I belive that this action for the game is not.

Readers tweaks:
Masaq remembered us to make the code able to distinguish a crash from a TK, because a smart smacktard could put a C4, blown the vehicle and get it with the shoter respawn.

Other good point from Masaq was the idea of increase the respawn time for the bad pilot, so the aircraft will respawn first than the player.

But markonymous gave a better idea, insted of increase the spawn time, make the messer unable to request the pilot kit for a looong time.
Last edited by =Romagnolo= on 2008-03-23 13:55, edited 1 time in total.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

wow thats actually a good idea, the only problem i see is if the enemy team blows up your plane/chopper while its still on the ground, it will immediately respawn and then they can proceed to just blow it up again over and over
known in-game as BOOMSNAPP
'
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

I was actually thinking of something similar. Make the respawn time be proportional to the time the aircraft is in the air, if possible. Longer you are in the air (good crew) longer spawn (maximum 20 minutes minimum 5).


I can already hear the cries of hardcoded. :(
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

longer in the air => better crew => longer spawntime => penalty on being a good crew?

no good incentive structure here boys. still, i think that the idea of a lower bound of uptime under which the spawntime is lower is good. but make it a step rather than continuous and keep the bound rly low, sth like 60 seconds flying time. but maybe it's not possible? (i don't rly know unfortunately)
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I dont like it....
I think it would help more if the devs would incorporate coding that wouldn't allow people to fly or drive unless they had read the manual and/or had a certain amount of time in game.

I would say that most of these pilot crashes are a result of just jumping into the game right after download and attempting to take off before reaching engine speed.
Most people are so eager to play that they dont read the manual.

I wouldnt care if it were mandatory that you had to pass a basic test or quiz on some of the basic game-play functions before being allowed to play.

This would cut back on people crashing assets and spamming the in-game chat with questions like...."why cant I get my kit?"......."why didnt my parachute work?"...."Why wont this truck work?"....."why did I die from sitting in the tank turret?"

All of the above questions I heard in one game yesterday while playing Basrah.
All of these questions......answered in the manual.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

General_J0k3r wrote:longer in the air => better crew => longer spawntime => penalty on being a good crew?
Crappily short time in the air => crappy crew => shorter spawntime => no penalty on the whole team due to the actions of 1 **** pilot.

But I hope it wouldn't give license for n00bs to practice their flying for the first time on a full server.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

A server whose admins are present and paying attention does not need this. As Jok3r said, it's a terrible incentive structure, it rewards players who die very quickly in assets. If applied to players it would be heinous.
[R-CON]creepin - "because on the internet 0=1"
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

All we'd a mandatory training system for the game, but it is hardcoded.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

=Romagnolo= wrote:All we'd a mandatory training system for the game, but it is hardcoded.
Hardly....
Make it so the download of the game could not be "unlocked" unless they answered 80% or better on a 20 question test based on basic game-play info from the manual.

Make it multiple choice and obviously easy......easy if you had at least "skimmed" through the manual. :roll:
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

charliegrs wrote:wow thats actually a good idea, the only problem i see is if the enemy team blows up your plane/chopper while its still on the ground, it will immediately respawn and then they can proceed to just blow it up again over and over
Could code it to relate to whether the occupants deaths were suicides or not, could see that being either hard or impossible though. I reckon there should only be this kinda leniency for people that kill themselves after only a minute or so.

Like Rudd said instant crashes shouldn't punish the whole team, it's likely someone else will manage to get the asset next time anyway. Plus most of the times I crash 50% of them are due to weird takeoff stuff like sticking to the carrier, or a carrier pushing me toward the sea just for having my engine on, the other 50% is due to me still having kinda naff heli technique but don't see why the team should lose out cos of other stuff like the lag you get taking off sometimes.
Last edited by AnRK on 2008-03-22 14:33, edited 2 times in total.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

RCMoonPie wrote:I dont like it....
I think it would help more if the devs would incorporate coding that wouldn't allow people to fly or drive unless they had read the manual and/or had a certain amount of time in game.

I would say that most of these pilot crashes are a result of just jumping into the game right after download and attempting to take off before reaching engine speed.
Most people are so eager to play that they dont read the manual.

I wouldnt care if it were mandatory that you had to pass a basic test or quiz on some of the basic game-play functions before being allowed to play.

This would cut back on people crashing assets and spamming the in-game chat with questions like...."why cant I get my kit?"......."why didnt my parachute work?"...."Why wont this truck work?"....."why did I die from sitting in the tank turret?"

All of the above questions I heard in one game yesterday while playing Basrah.
All of these questions......answered in the manual.
What about this:
https://www.realitymod.com/forum/f10-pr ... post611810
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

General_J0k3r wrote:longer in the air => better crew => longer spawntime => penalty on being a good crew?

No. The better you are the more the other team gets rewarded for shooting you down. Otherwise it would be total rape on the other team.

In any case, I think the spawn times should be reduced.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

I'm glad to see most of the forum readers liked/agreed with my idea.

Aren't any dev comment it ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Thats not a totally bad idea.....but where are they going to obtain said badges if not while playing in a server?

At least with the test/quiz idea....you know they had to at least have read the basics.....since if they had failed.....they wouldnt even be in game.

As a private message said......"People would just take the quiz and give out or post the answers somewhere."

But I dont think so.....this is where we PR players have the opportunity to guard and weed out those who arent ready to play PR.
Why would anyone want to "taint" the potential PR player pool by allowing someone to not earn the right?

Besides...
the test could be written and coded as a multiple choice test of 20 questions based on the basic gameplay and skills required to basically maneuvre and survive in the PR world.
If you score 80% or above.....you are given a password/key to unlock and download the mod.
If you fail by getting a 79% or below....you must retake the test until passing. No limit on the tries. Its "open-book"....you can use the manual to help you answer the questions.

Just create a pool of 50 questions.....some could be the same, just worded differently. Have the test be randomly generated with only 20 questions. Mark your answers and submit.....it is automatically graded.
Once again...pass....have fun playing!
Fail.....go back and read the manual! Or at least retake the test with the manual open!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Well maybe there is a way to obtain badges while playing offline. I think this is the best solution if its possible. They learn it while doing it, not in some quiz. Sure they learn something there like in the manual, but with flying you really need to do it. Everyone can drive a car or a tank in pr but with aircraft its a other story.

So before they actually going online and crash the asset they need their license.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

i dont think i should be required to take a test to play a game...
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Safekeeper
Posts: 224
Joined: 2007-09-23 19:24

Post by Safekeeper »

Hardly....
Make it so the download of the game could not be "unlocked" unless they answered 80% or better on a 20 question test based on basic game-play info from the manual.
On the surface, yes. And I do like the idea, but it won't be the miraculous gain you're hoping for.

All that would happen would be that instead of:
Noob wrote:k guys u can dl teh latest pr nao from there sait realitymod.com w00t
...you'd get:
Noob wrote:k guys u can dl teh latest pr nao from there sait realitymod.com

oh n teh answers 2 teh quiz r
1b
2a
3d
4ab
5c
6d
7b
8a
9c
10ab
Unless, of course, you randomized which answer went to which question, but then they'd just post answers in their entirety and the other n00bs would just hurriedly input answers without turning their brains on and forget about them the next second.

You can't mod the players.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

No. The whole point is to be conservative with aircraft. This will encourage people to go Rambo and make suicide runs.
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