PR quick guide
Posted: 2008-03-26 20:34
I think that PR needs somekind of quick guide. When you first start out, its a very steep learning curve.
If you read the 36 page manual before you play PR ( how many people read the manual for anything ), then alot of the information will make no sense. If you play and ask simple questions like why cant I get in this APC, then most people scream " read the manual "
We all know the simple questions that most people have when they start out and Ive seen lots of first timers get flamed for asking simple questions, get stranded at base, say this sucks, and probably delete PR or worst case senario, tk aload of guys at base as theyll never play it again.
For me personally I almost gave up ( partly due to frequent CTD's which were my fault ) but I stayed with it and then went on to read the manual once I was hooked. The new tips on the load screen are a step in the right direction, but you only get a couple per map.
For all the suggestions people have about whats needed in PR, I think that the main one is more players and more full servers, and making the first few games a bit easier may help with this.
If you read the 36 page manual before you play PR ( how many people read the manual for anything ), then alot of the information will make no sense. If you play and ask simple questions like why cant I get in this APC, then most people scream " read the manual "
We all know the simple questions that most people have when they start out and Ive seen lots of first timers get flamed for asking simple questions, get stranded at base, say this sucks, and probably delete PR or worst case senario, tk aload of guys at base as theyll never play it again.
For me personally I almost gave up ( partly due to frequent CTD's which were my fault ) but I stayed with it and then went on to read the manual once I was hooked. The new tips on the load screen are a step in the right direction, but you only get a couple per map.
For all the suggestions people have about whats needed in PR, I think that the main one is more players and more full servers, and making the first few games a bit easier may help with this.