kit limits/Pistol damage

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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

kit limits/Pistol damage

Post by Heydude235 »

I sure this can be done fh2 is doing this. Say you want to limit some classes like support,sniper, and medics. Well just make it so

16 size map - 3 support, 3 medics, and 1 sniper. per team
32 size map - 6 support, 6 medics, and 2 sniper. per team
64 size map - 9 support, 9 medics, and 3 sniper. per team

This would fix this sniper problem you can now make them more accurate. Well the other kits/classes dont need limits.

Next pistol damage this needs to be fixed for .3 As you guys know the
Anti-Tank kit gets a pistol. From 0 - 35 meters it should be about a 3 hit kill with the pistols. Thats it no more
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

U can't kill with AT infantry so easy anymore... and pistol won't do too much :(
That's sad :(
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

Yeah, I remeber on 16 player Kubra Dam, I was at the Upper Flag, there was a squad of 4 behind some crates, I was behind some other crates. I took it upon myself to kill them, I knew this would be hard because I was an AT soldier.

So what did I do? Instead of rocket jumping, or prone spamming, or EVEN pulling out the pistol *gasp*, I just snuck up with the knife and killed all four of them .... somehow :) .

It's sad when faced with enemy infantry, the AT soldier's best weapon is a knife! :lol:
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

It's sad when faced with enemy infantry, the AT soldier's best weapon is a knife!
Give me throwing ability and i will use knife more often ;]
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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