[Texture] PLA Type 07 Digital Pattern

Making or wanting help making your own asset? Check in here
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

[Texture] PLA Type 07 Digital Pattern

Post by Chuc »

Thanks to Sicario for giving me a base to work off, and to PRC_Heavy_Z for references and advice.

I'm looking into producing the woodland, urban and desert variants, I'm sure that mappers can look to having 3 camo layers, ie c_woodland, c_urban and c_desert. Maps like Qin Ling, Bi Ming Ghost Train would call for woodland cams, while Sunset City, Qwai River and Dan Qing would see the Urban pattern in use.

Image\

Test of the Woodland pattern is on page 2.
Last edited by Chuc on 2008-03-30 11:38, edited 3 times in total.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Its need to be more sharp. Because right now it kinda looks like a blur(you can see what i mean on the legs). Other than that good job.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

i dunno, i think its pretty close, anything sharper and it might actually make him stand out on the battlefield.
Image
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

yeah a little muddy often looks more realistic. its not like everyone on the battlefield is running around with freshly cleaned and pressed uniforms.
known in-game as BOOMSNAPP
'
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

charliegrs wrote:yeah a little muddy often looks more realistic. its not like everyone on the battlefield is running around with freshly cleaned and pressed uniforms.
It has nothing to do with that. I point to the .7 Marine camo as an example The digi cam consists of a lot of "boxs" or w.e you want to call it but when looking at your marines arm in 1p view it just looks like a blur of boxes. Not a good thing. Dirt is fine but it wont change what the pattern is.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

RC1 Woodland

Image
Image
Personal Folio - http://www.studioash.net
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Did you do something to it? Because it looks so much better. Perfect.

Nice job man.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Post by Madhouse »

Dan Qing? new map you say...
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

Oops I meant Da Qing.. heh.. egg.

Desert cams, RC1

Image
Last edited by Chuc on 2008-03-30 08:29, edited 1 time in total.
Image
Personal Folio - http://www.studioash.net
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Damn, this is very nice! I really hope this gets into PR! :D

BTW: d3srtz cam0 pl0x? :p
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

Urban Camo, RC1

Image
Image
Personal Folio - http://www.studioash.net
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Jeez, you're fast! I'm really begging the DEV team to get this in PR :D
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

^^; Thanks

Here's a comparison shot.

Image
Image
Personal Folio - http://www.studioash.net
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Desert camo FTW!

Not that the others would be bad or anything, it's my passion for desert maps :D
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

Looking good!

But somehow i dont think chinese should have digital tough,it just doesnt look right,but its your call :)
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

Haha that's just an old stereotype you gotta break out of ;)

Btw, some shots ingame of the new woodland.


Image

Image

Image

Image

Image

Image
Image
Personal Folio - http://www.studioash.net
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

cool, I'm actually not a big fan of digicamo, but the desert version looks great, and urban camo could also be helpfull, if we would get a true urban chinese map
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

looks good thou the white stands out a bit too much IMO.
Image
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

They look great chuc nice work!


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

i love the urban camo :D ! nice work

acording to sinodefence , the woodland camo is green , light green , bronw and black , and your seems green, tan , bronw and black , any chanse of a change of color?
Post Reply

Return to “PR:BF2 Community Modding”