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[Texture] PLA Type 07 Digital Pattern

Posted: 2008-03-30 01:04
by Chuc
Thanks to Sicario for giving me a base to work off, and to PRC_Heavy_Z for references and advice.

I'm looking into producing the woodland, urban and desert variants, I'm sure that mappers can look to having 3 camo layers, ie c_woodland, c_urban and c_desert. Maps like Qin Ling, Bi Ming Ghost Train would call for woodland cams, while Sunset City, Qwai River and Dan Qing would see the Urban pattern in use.

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Test of the Woodland pattern is on page 2.

Posted: 2008-03-30 01:25
by Ironcomatose
Its need to be more sharp. Because right now it kinda looks like a blur(you can see what i mean on the legs). Other than that good job.

Posted: 2008-03-30 04:50
by [uBp]Irish
i dunno, i think its pretty close, anything sharper and it might actually make him stand out on the battlefield.

Posted: 2008-03-30 05:50
by charliegrs
yeah a little muddy often looks more realistic. its not like everyone on the battlefield is running around with freshly cleaned and pressed uniforms.

Posted: 2008-03-30 06:28
by Ironcomatose
charliegrs wrote:yeah a little muddy often looks more realistic. its not like everyone on the battlefield is running around with freshly cleaned and pressed uniforms.
It has nothing to do with that. I point to the .7 Marine camo as an example The digi cam consists of a lot of "boxs" or w.e you want to call it but when looking at your marines arm in 1p view it just looks like a blur of boxes. Not a good thing. Dirt is fine but it wont change what the pattern is.

Posted: 2008-03-30 06:45
by Chuc
RC1 Woodland

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Posted: 2008-03-30 06:49
by Ironcomatose
Did you do something to it? Because it looks so much better. Perfect.

Nice job man.

Posted: 2008-03-30 06:51
by Madhouse
Dan Qing? new map you say...

Posted: 2008-03-30 07:05
by Chuc
Oops I meant Da Qing.. heh.. egg.

Desert cams, RC1

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Posted: 2008-03-30 08:59
by Brummy
Damn, this is very nice! I really hope this gets into PR! :D

BTW: d3srtz cam0 pl0x? :p

Posted: 2008-03-30 09:02
by Chuc
Urban Camo, RC1

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Posted: 2008-03-30 09:05
by Brummy
Jeez, you're fast! I'm really begging the DEV team to get this in PR :D

Posted: 2008-03-30 09:29
by Chuc
^^; Thanks

Here's a comparison shot.

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Posted: 2008-03-30 11:16
by Deadfast
Desert camo FTW!

Not that the others would be bad or anything, it's my passion for desert maps :D

Posted: 2008-03-30 11:23
by supahpingi
Looking good!

But somehow i dont think chinese should have digital tough,it just doesnt look right,but its your call :)

Posted: 2008-03-30 11:32
by Chuc
Haha that's just an old stereotype you gotta break out of ;)

Btw, some shots ingame of the new woodland.


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Posted: 2008-03-30 12:10
by Maxfragg
cool, I'm actually not a big fan of digicamo, but the desert version looks great, and urban camo could also be helpfull, if we would get a true urban chinese map

Posted: 2008-03-30 13:15
by Rhino
looks good thou the white stands out a bit too much IMO.

Posted: 2008-03-30 14:07
by TayloR016
They look great chuc nice work!

Posted: 2008-03-30 15:45
by 77SiCaRiO77
i love the urban camo :D ! nice work

acording to sinodefence , the woodland camo is green , light green , bronw and black , and your seems green, tan , bronw and black , any chanse of a change of color?