Last week while playing on Fool's road 64p, several I and several other notices a bug (or at least that's what we called it) with one of our fire bases. We were on the British side and our team deployed a firebase in the off-road area east of helo airbase at the bottom of the hill. Now here comes the bug...
When I and my squad mates tried to spawn at the firebase we were "kicked" back to the main flag, just like you would be if you tried to spawn at the wrong rally point. To make it worse you would spawn 50 or so feet in the air north of the the British Main flag, just beyond the defence wall. Well spawning 50 feet in the air = death. I spawned fell to the ground and died and so did my squad mates that tried to spawn at the firebase. Several other people on our team were complaining as well.
Now I should note that there was another squads rally point so close to the firebase that, on the map, you could see two spawn points but you could not tell which one was the firebase and which one was the rally point. So when I got "kicked" back to the main flag I figured I had accidentally selected the rally point and not the fire base. So I selected the other spawn point and same result, I spawned back at the main flag, again in the air and died when I hit the ground. As usuall when spawning at the wrong location, I did get a "flash" of the firebase before I was sent back to the main. My squad gave up on spawning at that firebase, so I don't know if the problem went away after the squad moved their rally point.
Firebase spawn bug on Fools Road
If you find a bug within PR:BF2 (including PRSP), please report it here.
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