[Question] Making new skies?

Making or wanting help making your own asset? Check in here
Post Reply
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

[Question] Making new skies?

Post by Masaq »

I saw a DEV stating a little while back that they'd like some new skies but that nobody had bothered. Given that I for one am a little used to all the BF2 skies already, anyone mind enlightening me as to what are the requirements for a sky - dimension, file format, shape etc?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Post by Pride »

Found more in : common_client/textures/sky

They are all 2048x512 (the long one Jonny posted above) and in .dds
Image

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Yup, 2048x512 is the best size for the sky itself. If you want to make it a different size, you can, but it must be a power of 2 on each side as that's required by the dds file format.

They're mapped onto the inside of a dome - so the entire top line of the image is compressed to a single point, and the horizon is somewhere near the bottom. (Exactly where depends on the height of the map.) So as an image it'll need to look stretched towards the top, with the very top of the image all the same colour.

To test, save as .dds (photoshop and GIMP both have plugins, or there are several file converters for it), shove it in one of the zips somewhere, and change the Skydome.skyTexture line in the sky.con for a map.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Cheers guys, I'll have a play over the next few days or so.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

I have a question. Do you think it is possible to add clouds to the game? Ones that move.
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

tesher07 wrote:I have a question. Do you think it is possible to add clouds to the game? Ones that move.
No, you can't add them to the game because they're already there! Check the sky.con.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

lol, tesher look at the sky and clouds move. And looks great. I so want there ingame.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

that dont look like the sky you posted above, looks more like the sky I edited for fools road...

a FH2 Dev made a tut on how to get skys from Terrgen into BF2 thou my bookmark for it is broken, search there forums and you should find it.
Image
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Jonny wrote:Its the tabara quarry one from the vBF2 skies, rhino.
Are you sure because it looks a lot like this: Shrani.si - Brezpla?na spletna shramba za va?e datoteke. and it is Sharqui Peninsula sky texture which I'm 100% sure about.

However Basrah sky.con could use some extra treatment IMO. It looks garbage TBH. I'm fully aware that if the lightning was the same as in 0.5 it would lag like hell since now the map has around 1200 statics more than it had in 0.5 but back then it really felt like a ME map. I really hate how the buildings look so dark against very bright ground. I'm sure it can be done so Basrah gets its old atmosphere back and keeps relatively good performance.
PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

[R-DEV]Rhino wrote:that dont look like the sky you posted above, looks more like the sky I edited for fools road...

a FH2 Dev made a tut on how to get skys from Terrgen into BF2 thou my bookmark for it is broken, search there forums and you should find it.
this tut?

FH2 mapping tutorials - Convert your Terragen cube cross skies to bf2 hemispherical format
Image[COLOR=Teal]
[/COLOR]
Post Reply

Return to “PR:BF2 Community Modding”